Quote Originally Posted by R041 View Post
If you can't figure out how to level or do the quests, then I think you need a baby game to hold your hand. I'd still suggest a guide for the super confusing shit though. It puts an emphasis on player interaction, which involves team discussion and deduction.

XI so far is playing more closely to oldschool CRPGs where they tell you to go do a thing, and don't explain shit. So for example, 1 quest you have to look for a suitable partner for the prince. They give you details on the kind of person to look for then just throw you out of the castle to do your thing. (It wants you to find another player)

If that quest were in XIV, they'd give you a wide AOE quest marker with 3 people to find, 1 of them hiding behind a house, and that would be the one.

I kinda prefer the one that makes me use my brain a little bit. If you get frustrated easily, and aren't really a problem solver.. Then yeah I guess I wouldn't suggest XI. lol
Leveling is a no brainer although you still have to do some outside research to understand the gearing systems available to you because a new player coming into the game will not be aware of the sparks system or casting signet or telling you how to warp or how to setup objectives for grinds. The game cares very little in attracting new players because it doesnt care to explain shit when you start or teach you how to play the game.

Like I said, I love playing FFXI, its a fun game once you get over a bunch of "quit" moments but saying you need to be a problem solver to understand exactly what to do is such bs because the game itself doesnt make it obvious enough on how to do the content on your own.

Thats why its a "guide" game.