Quote Originally Posted by Jeeqbit View Post
I didn't read the "ex" part but I have found it useful being able to solo large parts of extreme trials, because it allows me to show my party the mechanics without them being distracted by a rotation and other things.

I did this in this expansion in Barb ex and Endsinger ex, showing them mechanics several phases beyond where they were dying and how I executed the mechanics. It was useful for them to see in my opinion.
Players will still need to learn how to do the mechanics amidst distractions. It is a hands-on learning process, and trial and error is needed for that. They will learn faster by getting more attempts at the mechanics they are failing. You as a tank have the privilege of being able to fail mechanics without dying to them, and are not punished for failure like healers and DPS players are. There are also very likely players who are down who do know the mechanics, but at no fault of their own have died to unavoidable AoE damage due to lack of heals. You really should take that into consideration.

As for dungeons, I don't really care. However, if it is faster for you to kill yourself and let the whole party give it another go, that is likely the best choice. It's understandable and actually prudent if the boss has <5% to just go ahead and finish it off.