Quote Originally Posted by Renathras View Post
In other words, your position SEEMS TO BE:

1) Only 2-4% (depending on Job, but overall probably 3%) want less damage buttons.
2) This must mean the other 18% of the 20% don't want more damage buttons but are fine with more damage buttons.
3) Combined with the ~80% who want more damage actions, this would make an overwhelming 97% that either want more damage buttons or don't mind more damage buttons.

X) The obvious conclusion via this interpretation would be to add more damage buttons to all Healer Jobs, since the amount opposed is an insignificantly small minority

However, this is wrong. The reality is:
If I ask you if you want, for example, more money and you answer no, does this mean you would be upset if given more money?

If I ask you, among a small set of possible pathways to improve your quality of life at work, whether a dedicated parking space, fewer on-call hours, improvements to the break room, etc., would be a significant boon for you, are you therefore outright opposed to each pathway you didn't specifically say 'Yes' to?

...is sufficient to justify not changing one Healer.
So we have two ways to interpret the intersection between a bimodal question (More Offensive Actions? [Yes/No]) and its 5 actual sourcing opinions...
  1. I want more actions,
  2. I want an equal or greater number of actions,
  3. I want the same number of actions (no more and no fewer),
  4. I want an equal or lesser number of actions, and
  5. I want fewer actions

And in the end we cannot quite know which is the most accurate. One perhaps overstates the majority by 21%. The other perhaps overstates the minority by 900%.



I can't say I'm surprised, though, that the latter interpretation is used to subject a job to being cut/kept to a barebone version, per your long-running project, Ren, on the basis of --at absolute most-- an opinion held by only 20% of respondents.

...All while ignoring, as usual, that a job having a decent ceiling does not prevent it from having an enjoyable floor and decent ease of use to the extent necessary to clear nearly all content and fulfill one's unique duties as healer. A job that runs a full gamut (A to Z, so to speak) of gameplay factors, instead of being cropped short at N, still has access to gameplay factors A to M.