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  1. #11
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Fair enough. I should not have quoted your post in critiquing the suggestions to add combos to healers since, by "combos" you did not mean anything like the combos in XIV or in any other MMO, and instead meant something more, from what I can glean from...


    ...like an Auto-battle feature but wherein one still hits the button each GCD a la FF15.

    My apologies for the confusion. I should have quoted instead any of the several other times across recent healer threads that people have asked for actual combos to be added to healers.

    ________

    To be clear, I actually have relatively few qualms with giving players (or healers in particular, in this case) official consolidation options to the extent of basically Auto-rotating their attacks (with GCD-by-GCD confirmation/reactivation), if only because...
    1. I think kits should be designed in such a way that that will never be optimal anyways, even if good enough for most players most of the time in raid/trial combat, and
    2. It's already, for better or worse, available via plugins.
    But, I also don't think it's remotely necessary, and would probably require new features (like checking for movement at time of button-press) to even be worthwhile, since that consolidation would remove the ability to, say, cast Dia freely for movement or to avoid casting Dia on an enemy about to die, etc.

    Consolidation would be decent for supporting new actions of similar enough type to what we already have, such as adding further but consolidated combo steps would do, but Dia isn't actually a 30s CD and serves more purposes than just increased ppgcd, just as Regen isn't just a more MP-efficient Cure II equivalent; even the skills we already have don't lend themselves well to consolidation.
    No big deal. Auto-Battle is a better term as well. And I agree with point 1. As I mentioned in response to Ren's desire for the opposite, there's nuance that you likely can't get around.

    I also don't feel it's necessary per say, but rather, my argument is using that as a bargaining chip. If we *must* have a childproof way of allowing anyone to reach passable levels of DPS output, then having more elegant DPS tools and general gameplay that also features an auto-battle type tool that pushes you through most--if not all of your GCD DPS "rotation" so that those who cannot handle or do not like going through the job's manual gameplay, then that I think is a compromise where group A does not step on the toes of group B and vice versa.

    On the topic of your Dia example, you can still set regular Dia to your hotbar and use it manually as a movement tool if you want to. Nothing stops you from setting any of those actions to your hotbar as manual actions.

    Whether or not this can be done with plugin's though is irrelevant to me because that's not officially supported, nor can every player utilize this. Having a more optimized, official button to manage this can be the proxy needed to allow jobs to move away from this crusade in the name of simplicity.
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    Last edited by ty_taurus; 05-01-2023 at 11:25 AM.