Sounds good to me, yeah. Again, sorry for having blended topics earlier.
True, that's a very good point. For whatever reason I still I had my head stuck in/on the existing models, official and third-party, but if we were making something new and better then there are obviously no such constraints.On the topic of your Dia example, you can still set regular Dia to your hotbar and use it manually as a movement tool if you want to. Nothing stops you from setting any of those actions to your hotbar as manual actions.
Make sense.Whether or not this can be done with plugin's though is irrelevant to me because that's not officially supported, nor can every player utilize this. Having a more optimized, official button to manage this can be the proxy needed to allow jobs to move away from this crusade in the name of simplicity.
One other piece of food for thought, though: If we just lifted the knee-capping order on macros and allowed them instead at least the functionality of WoW's only half-restricted ones... that's an official means of consolidation already.
Now, replace all the random codes and syntax one would need to memorize with a more intuitive and accessible GUI for making those macros --or maybe now call them, idk, Gamuts or whatever it was in XII-- and... there you have it. And the game could provide/recommend premade damn good Gamuts that cover whatever skills one's acquired and maybe even allow for the importing of Gamuts and even... Layouts, etc.



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