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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    It wasn't a 3-step combo though. Did you take a look at the example I gave using a mix of old WHM gameplay? None of that is "combo" in the literal sense. It's just a button that chooses the generally most important tool for you when available.
    Fair enough. I should not have quoted your post in critiquing the suggestions to add combos to healers since, by "combos" you did not mean anything like the combos in XIV or in any other MMO, and instead meant something more, from what I can glean from...

    Quote Originally Posted by ty_taurus View Post
    Afflatus Misery > Luminescence > Dia > Banish > Holy > Glare. It starts at Misery. If you don't have a blood lily, it goes to your DoTs, if your current target has each DoT, it looks to spend your charges of Banish and your Holy conditional. If none of those apply, it defaults to Glare. There would also be an AoE auto combo that would go: Afflatus Misery > Luminescence > Banish > Holy. The only thing you otherwise use manually is Assize.
    ...like an Auto-battle feature but wherein one still hits the button each GCD a la FF15.

    My apologies for the confusion. I should have quoted instead any of the several other times across recent healer threads that people have asked for actual combos to be added to healers.

    ________

    To be clear, I actually have relatively few qualms with giving players (or healers in particular, in this case) official consolidation options to the extent of basically Auto-rotating their attacks (with GCD-by-GCD confirmation/reactivation), if only because...
    1. I think kits should be designed in such a way that that will never be optimal anyways, even if good enough for most players most of the time in raid/trial combat, and
    2. It's already, for better or worse, available via plugins.
    But, I also don't think it's remotely necessary, and would probably require new features (like checking for movement at time of button-press) to even be worthwhile, since that consolidation would remove the ability to, say, cast Dia freely for movement or to avoid casting Dia on an enemy about to die, etc.

    Consolidation would be decent for supporting new actions of similar enough type to what we already have, such as adding further but consolidated combo steps would do, but even the skills we already have don't lend themselves well to consolidation; Dia isn't actually a 30s CD and serves more purposes than just increased ppgcd, just as Regen isn't just a more MP-efficient Cure II equivalent, etc., etc.
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    Last edited by Shurrikhan; 05-01-2023 at 11:18 AM.