Normally I'd be the last one to make one of these posts, but OP is referencing the dungeon tab of the PF window while the raids/trials tabs both had people in them trying to do things. Meanwhile, another poster on NA (aether) posted their PF window and it had over 100 raid groups trying to do content. The guy who posted crystal's dead PF afterwards is right about it being dead, but that's only because DC travel allowed aether to basically become THE pf hub; people literally leave their home dc and travel to aether when they want to do stuff now, in the same way people come to crystal when they want to get their dick wet in a venue.
That said, I agree that this game actually needs a wider variety of things for caught-up players to do in times like these. I just think posting PFs is a weird metric since you guys keep posting tabs that are never occupied anyway, or you're posting from DCs where nobody even plays the game.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
Game ded, pls shut off.
I dont understand this fixation with player numbers tbh. That's the dev's job. You cant do their job for them. You cant care more about player numbers than the people responsible. It just doesnt work.
I reject the notion that we need to drive up player engagement at any price. That's actively advocating for the game becoming worse.
You could add 30 new dungeons tomorrow, 50 new guildhests, and ain't nobody going to use those 2 categories still. You'll get more success out of Blue Mage updates simply because you cannot go in with a matched party, just a fixed party.
Most content is simply designed in such a way wherein it's not even needed to use PF. I'm not sure why this is blown up to be something that is new or exclusive, has literally been the trend since as early as SB.
Last edited by Kaurhz; 04-23-2023 at 08:32 PM.
The PF maker prob just didn't realize DF was a thing, or they (incorrectly) assumed PF would be quicker than whatever their projected queue time was.
I'm on Excal myself, and I rarely queue for longer than 15 to 20 minutes as DPS, even when I'm running older content for leveling or WT -- as long as it's not in the middle of the night.
Literally who said "at any price"Game ded, pls shut off.
I dont understand this fixation with player numbers tbh. That's the dev's job. You cant do their job for them. You cant care more about player numbers than the people responsible. It just doesnt work.
I reject the notion that we need to drive up player engagement at any price. That's actively advocating for the game becoming worse.
Isnt that more a problem of job design? If you can easily find players for the other roles but not for healer, then player numbers isnt the issue.
This post sorta makes me miss the times when there was no DC travel(and world travel to an extent). It was cool when I could queue up in a dungeon with people and be like "Hey, that's that guy I ran past in Mor Dhona!" Then just make conversation because I'm certain I'll see them somewhere in the world again.
Now dungeons are just a quick Hi/Bye. I'm probably gonna never see these people again. No one really tries to make conversation in dungeons because we're rushing it as fast as possible.
No doubt this is better for dead servers where people can find a queue, but they're really nailing this "RPGMMO" thing on the head with the addition of Duty Support. It not being about the destination but the friends we made along the way feeling is fleeing quickly.
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