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  1. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I had a rather convenient Experto last night which reminded me of this topic

    The healer died 30 seconds into Cagnazzo and we were double DNC+Warrior so the damage wasn't great. Normally as a DPS I'd see Cag dead in ~2:30, this kill was nearly 5 minutes.

    Here's the log

    It wasn't perfect, I kind of dropped the ball but at least had the warrior partner'd, I think the other DNC switched partner to me at some point. I died to an outright mistake as I misjudged the safespot on the Hydraulic Ram charge mechanic and ate 2 hits. Amusing the Warrior stacked with me also eating 2 vulns but was fine. The other DNC died to the last AoE but I'm fairly certain that if I'd not have died, we would have been fine as my CDs were due.

    All told, I think Cagnazzo is a pretty good baseline of what's comfortable to heal without a healer. It's not trivial, but it's manageable.

    Just normalising to that as a baseline isn't the simple option though, this was a group with a warrior and 2 DNC's that immediately picked up the slack when the healer died so we had it covered. If the group wasn't on the ball, the load on the healer would be significantly higher.

    *edit* This is an interesting reference point. The healer did as much healing in 30 seconds as I did across ~5 minutes via 4 GCDs with 4 casts and no cooldowns. Just Medica II, Regen and 2 Lilies. If that isn't a stark example of how overtuned healers are vs undertuned content. I don't know what is.
    (7)
    Last edited by Sebazy; 04-08-2023 at 05:15 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~