


DPS and heal ain't the same. Bc as dps you can ignore your team most of the time.. your attetion dosnt have to be on them all the time..
But as healer you need to keep eye on your party..cuz ppl makes mistakes
Last edited by Zeastria; 04-13-2023 at 09:55 AM.




What do you mean? DPS also need to pay attention to their party. How else are they going to know when to use their mitigation and utility tools? Even Samurai has Feint, Black Mage has Addle, and Machinist has Tactician and Dismantle. You have to know when your party needs those, or you could wipe to a raidwide.



What do you mean? DPS also need to pay attention to their party. How else are they going to know when to use their mitigation and utility tools? Even Samurai has Feint, Black Mage has Addle, and Machinist has Tactician and Dismantle. You have to know when your party needs those, or you could wipe to a raidwide.
The boss's cast bar tells you everything you need..
inc some animations and sounds




So healers can't look at the boss's cast bar? And what about when the boss doesn't have a cast bar? Or what about SMN and RDM using Raise? What about Bard using Wanderer's Paean or Nature's Minne? What about DNC healing with Curing Waltz and Improvisation? What about using Bloodbath when you see your healers are busy reviving someone or trying to heal the tank? What about when you need to look at the debuffs on the party to know who has to do what during a specific mechanic? DPS players have to pay attention to the party menu just as much as tanks and healers do.
If the content is easy enough where you can safely ignore those abilities, then it's also easy enough to where you can safely ignore your attack buttons on a healer.So in a game with scripted mechanics and damage:
In either case, you can ignore the party list.
- High-end content: Fill out a spreadsheet.
- Other content: You can safely ignore those abilities. At the point where they might actually make a difference, the run is so far off the rails that it really doesn't matter whether you wipe or not. Laugh it off, and give it another go.



1) macros! i have the boss castbar at the mid of my screen at all times.So healers can't look at the boss's cast bar? And what about when the boss doesn't have a cast bar? Or what about SMN and RDM using Raise? What about Bard using Wanderer's Paean or Nature's Minne? What about DNC healing with Curing Waltz and Improvisation? What about using Bloodbath when you see your healers are busy reviving someone or trying to heal the tank? What about when you need to look at the debuffs on the party to know who has to do what during a specific mechanic? DPS players have to pay attention to the party menu just as much as tanks and healers do.
2) Thats why you pay attetion to boss animation and sounds too..
3) AS DPS w ress: It takes you 1 sec to see if a DPS/HEAl is dead
-> Ress macros make the progress fast w/o needed to click the target.
You're just trolling and beeing rude at this point..
Last edited by Zeastria; 04-13-2023 at 10:44 AM.




I'm not being rude at all. Your original point was that two actions that do the same thing or similar things are bothersome, but then later argued that doesn't apply if your name doesn't start with H and end with -ealer. I'm just trying to understand where your logic is coming from. You said because they have to pay attention to the party, but so do the DPS. How is that rude?1) macros! i have the boss castbar at the mid of my screen at all times.
2) Thats why you pay attetion to boss animation and sounds too..
3) AS DPS w ress: It takes you 1 sec to see if a DPS/HEAl is dead
-> Ress macros make the progress fast w/o needed to click the target.
You're just trolling and beeing rude at this point..



First of all, all of your examples have thus far been, "it'd be nice if a DPS was looking at the party list and did <action>, but it's not required for any content where those situations actually arise."I'm not being rude at all. Your original point was that two actions that do the same thing or similar things are bothersome, but then later argued that doesn't apply if your name doesn't start with H and end with -ealer. I'm just trying to understand where your logic is coming from. You said because they have to pay attention to the party, but so do the DPS. How is that rude?
Putting that aside, a DPS's first and primary responsibility is to deal damage. As such, there's no real decision making to be had. "What do I do for this GCD? Damage. What do I do for the next GCD? Damage." That is, obviously, beyond boring if all they have is one button. Thus, you give the jobs multiple buttons for dealing damage. The "meaning" of the job, if there's any to be found, is in finding the order in which to push those buttons to deal maximum damage, and then to actually do all that button pushing while under the stress of mechanics.
On the other hand, one might expect that a healer should, well, focus on healing. Reducing their damage kits down to one button is not opposed to that goal, nor does it, a priori, make their jobs utterly boring. After all, a complete and total clown fiesta isn't boring with current kits; "what do I do for this GCD?" is far from pre-determined. As a result, one might then assign blame to the game's combat model, where in high-end content, no one's allowed to fail mechanics, and there's no real randomness in outgoing damage, thus eliminating everything that might actually make playing a healer interesting.



I really don't see how they're being rude or trolling. They're valid points and Ty is bar none one of the most tame people on the forums I've seen.1) macros! i have the boss castbar at the mid of my screen at all times.
2) Thats why you pay attetion to boss animation and sounds too..
3) AS DPS w ress: It takes you 1 sec to see if a DPS/HEAl is dead
-> Ress macros make the progress fast w/o needed to click the target.
You're just trolling and beeing rude at this point..
Those res macro's are not exclusive to just healer resurrections. It would still functionally be the exact same for SMN and RDM both with and without swiftcast
The damage output in normal content is not high enough to cause such healing strain unless you have party members constantly eating aoe's and the dirt off the ground. You, as a healer, can only do so much to keep someone alive. It is the individual's fault for dying to such methods unless someone is bringing aoe's to said individual or reasons out of their control (such as the tank being dead and they get aggro, wipe mechanics, etc).
You have an insurmountable amount of tools at your disposal for healing others, so much to the point of high-end play even some Ultimates are being solo healed.
The complaint is, during healing downtime, there is not enough dps tools to keep playing them actually interesting. You have one single spell and a DoT (outside of the other damage cooldowns healers have...which are generally used on cd). That is about as uninteresting as it gets.
Last edited by Zairava; 04-13-2023 at 12:04 PM. Reason: removed bit that wasn't needed



Idk if you read my prev replies... but i did state that i too find DPS for healers kinda bad ( how it's designed)..but at the same time i don't desire more dps buttons to press..(to many keybinds dosnt do it for me, and more buttons does not = more fun)I really don't see how they're being rude or trolling. They're valid points and Ty is bar none one of the most tame people on the forums I've seen.
Those res macro's are not exclusive to just healer resurrections. It would still functionally be the exact same for SMN and RDM both with and without swiftcast
The damage output in normal content is not high enough to cause such healing strain unless you have party members constantly eating aoe's and the dirt off the ground. You, as a healer, can only do so much to keep someone alive. It is the individual's fault for dying to such methods unless someone is bringing aoe's to said individual or reasons out of their control (such as the tank being dead and they get aggro, wipe mechanics, etc).
You have an insurmountable amount of tools at your disposal for healing others, so much to the point of high-end play even some Ultimates are being solo healed.
The complaint is, during healing downtime, there is not enough dps tools to keep playing them actually interesting. You have one single spell and a DoT (outside of the other damage cooldowns healers have...which are generally used on cd). That is about as uninteresting as it gets.
There are more methods of adding this in than just "here have one or two more dots" or "here's a combo action for your main spell".
One of the best examples of a method that could be used is the blood lily system for White Mage. You use healing actions (or hell, even your main damage spell), it builds up to something, or it unlocks something else. This something else is a damage action.
I think toggle and alteration of skills ( kinda like how they did SMN) could be an solution to the 111 spam.. it allows for more skills, yet at no cost of keybinds! as you kinda mentioned there..
Or they could reduce some of the heal abilites (looking at all the aoe heal abilites that does almost the same but diff cd) and put in skills that does both heal/dps at the same time..
Last edited by Zeastria; 04-13-2023 at 12:39 PM.



So in a game with scripted mechanics and damage:What do you mean? DPS also need to pay attention to their party. How else are they going to know when to use their mitigation and utility tools? Even Samurai has Feint, Black Mage has Addle, and Machinist has Tactician and Dismantle. You have to know when your party needs those, or you could wipe to a raidwide.
In either case, you can ignore the party list.
- High-end content: Fill out a spreadsheet.
- Other content: You can safely ignore those abilities. At the point where they might actually make a difference, the run is so far off the rails that it really doesn't matter whether you wipe or not. Laugh it off, and give it another go.
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