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  1. #11
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rolder50 View Post
    I have to ask: When did you first start playing? I feel like a lot of the complaints are from people who know how the game used to be.
    Technically during the 1.0 beta but quit before the game closed down for various reasons, moving, and starting a new job. RL stuff you know.
    Came back shortly after ARR launched, so I would call myself a veteran of the game.

    So, are there changes I disliked over the years?

    - 100%. I preferred when crafting and gathering weren't so accessible and was a little more RNG involved than hitting 1-2 macros for 100% HQ from NQ materials.
    - Or the old housing system, but I understand I'm a minority in that belief, and something had to change as the player population grew.
    - Or the old MCH in HW with a casting bar, it was an interesting system
    - Or when we have a TP bar, I liked the micromanaging part of it
    - Or old SMN, with managing your pet and using dots, I really enjoyed that playstyle and am not a big fan of the new pokemon style SMN
    - Or what relic quest was like in ARR, I much prefer the good old FATE grind and doing books over what we had up to this point (haven't started on the relics for EW)


    I have played the game pretty consistently since late 2013/early 2014 with a smaller break here and there.


    Quote Originally Posted by caffe_macchiato View Post
    How do you beat an MMORPG?


    Quote Originally Posted by Shinkuno View Post
    Let me repeat for you: nobody cares about stories in a mmo except ff14 players, its not a issue in other games because if people want to play a coherent story, they play single player story game. All you say is "i want to pay a monthly sub to play a dumbed down single player story"
    People care about the story cause it is a mainline Final Fantasy game, the story is what is marketed and has been an expectation from day 1.
    When I started playing Wow during BC, I didn't expect an immersive storyline, I knew gameplay was the selling point, and the lore from Warcraft games.

    That's not to say people subscribe to an online game solely for the story (especially in an FF MMORPG), but it's a big deal for many players. As I already stated in this thread, the story is very good for an MMORPG and it's apparent that the dev team feels this way too, otherwise they wouldn't spend so much time on storyboards and deliver it to us.
    (2)
    Last edited by Sotaris; 04-08-2023 at 04:10 PM.

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