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  1. #1
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    just give a free skip potion (xp&quests) for new players, and put a quick 2.0-6.0 resume in a CS before Starting Dawntrail
    (0)

  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Eh? Are we still going on about the whole idea of purchasing a game then paying a monthly fee to keep the account active just so you can avoid actually playing the game?
    (2)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Troxbark View Post
    This is what I don't get about you lore lovers, why do you get offended over people wanting to go straight to current content? Make the MSQ optional, square enix gets the players who don't give a shit about it and you get the players who do. It's a win-win and making the grind extra boring and tedious because "THATS HOW FF GAMES ARE!!!!!!!" is a childish reason.

    The same with screaming to just buy a level boost. I'd wager new players more interested in endgame would rather learn how to play through naturally leveling instead of learning who all the useless scions are and what boohoos they need to fix.




    Where did I say to delete the MSQ? You even quoted me and still lied about what I said, lmao. *Make the MSQ optional*, as you level you unlock the dungeons/raids that you'd typically unlock while trudging through msq. This prevents new players from being gate kept by garbage so they can play with friends faster.

    Why do you care so much about new players skipping story they are not interested in?
    Story skipping is already monetized. You really think theyre just going to go back on it and give the skip away for free?

    Besides youll still have to chug through whatever current expansion anyway. And besides trying to sell new players for its endgame is just so funny to me. The endgame of this game is horrible. No satisfying substance to the raids, no good retention whatsoever. People who believe otherwise are delusionial.
    (0)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    no good retention whatsoever.
    If it has no good retention, then why are there so many players that have been playing the game for 6-10 years?

    Clearly there are a lot of players satisfied by the game or they would have long since quit. Perhaps you're the delusional one if you think every player is quitting as soon as they get caught up on the MSQ.
    (1)

  5. #5
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Atelier-Bagur View Post
    And besides trying to sell new players for its endgame is just so funny to me. The endgame of this game is horrible. No satisfying substance to the raids, no good retention whatsoever. People who believe otherwise are delusionial.
    You can hold any opinion you want, but remember it's just yours and its only an opinion. I very clearly remember my time as a new player it was not the story that got me through the game, it was raiding. Without the end game, I would have never finished ARR. I also know I'm not alone, and I've even seen new players quit because the path to the end is so long both in terms of MSQ and the slow leveling of jobs that lack complexity for the first 50-60 levels.

    Having the MSQ as a requirement doesn't do FF14 any favors.
    (0)

  6. #6
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Story skipping is already monetized. You really think theyre just going to go back on it and give the skip away for free?

    Besides youll still have to chug through whatever current expansion anyway. And besides trying to sell new players for its endgame is just so funny to me. The endgame of this game is horrible. No satisfying substance to the raids, no good retention whatsoever. People who believe otherwise are delusionial.
    It only provides the option and nothing more. The monetized level skip is exactly that, a level skip.
    (0)

  7. #7
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Jojoya View Post
    If it has no good retention, then why are there so many players that have been playing the game for 6-10 years?

    Clearly there are a lot of players satisfied by the game or they would have long since quit. Perhaps you're the delusional one if you think every player is quitting as soon as they get caught up on the MSQ.
    Simple, because of investment. The game for all its shortcomings in MMO design succesfully delivers in making you care about it, from your own character, to its story and to its simplicity and easeness in its systems

    Its like the equivalent of gaming junk food and the consumption of it starts from the beginning, rather than the end.

    Tell me, can any one of you seriously try to convince somebody that having a few or so boss fights and a simple 24 man raid that finishes very quickly in a patch cycle that usually doesnt keep them hooked for a full week is enticing to convince them to cough up a monthly sub for it?

    I dont think so, and I believe its a cruel joke on them. Its better to be blunt and tell them the truth that the reason why FFXIV is due to the player having to put the effort for that investment, not the otherway around.
    (1)

  8. #8
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Simple, because of investment. The game for all its shortcomings in MMO design succesfully delivers in making you care about it, from your own character, to its story and to its simplicity and easeness in its systems

    Its like the equivalent of gaming junk food and the consumption of it starts from the beginning, rather than the end.

    Tell me, can any one of you seriously try to convince somebody that having a few or so boss fights and a simple 24 man raid that finishes very quickly in a patch cycle that usually doesnt keep them hooked for a full week is enticing to convince them to cough up a monthly sub for it?

    I dont think so, and I believe its a cruel joke on them. Its better to be blunt and tell them the truth that the reason why FFXIV is due to the player having to put the effort for that investment, not the otherway around.
    The retetion I get with my friends is like... Expansion wise = 2 to 3 months. uneven patch: 2 weeks, even patch: 1.5 months in average, so mostly just raid logging.
    (1)

  9. #9
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by PyurBlue View Post
    You can hold any opinion you want, but remember it's just yours and its only an opinion. I very clearly remember my time as a new player it was not the story that got me through the game, it was raiding. Without the end game, I would have never finished ARR. I also know I'm not alone, and I've even seen new players quit because the path to the end is so long both in terms of MSQ and the slow leveling of jobs that lack complexity for the first 50-60 levels.

    Having the MSQ as a requirement doesn't do FF14 any favors.
    There are better games that have better raiding experiences to be honest.

    Also this doesnt apply to everyone obviously but most people who play it, its because of that investment. The sad thing, people who get into the actual endgame find it disappointing and bitter and I had this happen to some friends of mine who wanted to just story skip and get to the raiding and they found out how little and shallow it was. Thats why I cant ever recommend the game based on the raiding alone because theres not much to it to keep your around and the game is so story centric on literally everything. Obviously you being an outlier here but not the norm.

    If that wasnt the case, they wouldnt have bothered with putting so many cutscenes on everything.
    (2)

  10. #10
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Atelier-Bagur View Post
    There are better games that have better raiding experiences to be honest.
    That's always going to be a subjective topic, and even if people agree with it, that doesn't mean they can't treat FF14 as a raiding game.

    Also this doesnt apply to everyone obviously but most people who play it, its because of that investment. The sad thing, people who get into the actual endgame find it disappointing and bitter and I had this happen to some friends of mine who wanted to just story skip and get to the raiding and they found out how little and shallow it was. Thats why I cant ever recommend the game based on the raiding alone because theres not much to it to keep your around and the game is so story centric on literally everything. Obviously you being an outlier here but not the norm.

    If that wasnt the case, they wouldnt have bothered with putting so many cutscenes on everything.
    I'm not willing to guess on how many are drawn to what without numbers, but even if it's true that most people aren't playing for the endgame I don't think those that do can just be dismissed as outliers. If someone were to ask for advice on how to approach the game then ideally you would try to figure out what interests them and not immediately shepherd them to what you consider the most popular part of the game. That's just setting up some percentage of people for disappointment, just as only suggesting to play for raids and rushing to level cap would be setting up those interested in the story for disappointment. We can, and should, try to cater to both groups at once as well as the many other types of players that participate in the game.
    (0)

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