I have to ask: When did you first start playing? I feel like a lot of the complaints are from people who know how the game used to be.
Technically during the 1.0 beta but quit before the game closed down for various reasons, moving, and starting a new job. RL stuff you know.
Came back shortly after ARR launched, so I would call myself a veteran of the game.
So, are there changes I disliked over the years?
- 100%. I preferred when crafting and gathering weren't so accessible and was a little more RNG involved than hitting 1-2 macros for 100% HQ from NQ materials.
- Or the old housing system, but I understand I'm a minority in that belief, and something had to change as the player population grew.
- Or the old MCH in HW with a casting bar, it was an interesting system
- Or when we have a TP bar, I liked the micromanaging part of it
- Or old SMN, with managing your pet and using dots, I really enjoyed that playstyle and am not a big fan of the new pokemon style SMN
- Or what relic quest was like in ARR, I much prefer the good old FATE grind and doing books over what we had up to this point (haven't started on the relics for EW)
I have played the game pretty consistently since late 2013/early 2014 with a smaller break here and there.
How do you beat an MMORPG?
People care about the story cause it is a mainline Final Fantasy game, the story is what is marketed and has been an expectation from day 1.Let me repeat for you: nobody cares about stories in a mmo except ff14 players, its not a issue in other games because if people want to play a coherent story, they play single player story game. All you say is "i want to pay a monthly sub to play a dumbed down single player story"
When I started playing Wow during BC, I didn't expect an immersive storyline, I knew gameplay was the selling point, and the lore from Warcraft games.
That's not to say people subscribe to an online game solely for the story (especially in an FF MMORPG), but it's a big deal for many players. As I already stated in this thread, the story is very good for an MMORPG and it's apparent that the dev team feels this way too, otherwise they wouldn't spend so much time on storyboards and deliver it to us.
Last edited by Sotaris; 04-08-2023 at 04:10 PM.
No? It was not advertised as a linear story driven single-player MORPG. It was, and continues to be advertised as an MMORPG. Take a look at every single ad for it. Does it ever describe the game as linearly story-driven?
No. It's advertised as an MMO, where you go on adventures with your friends online. Has always been advertised as such, and during ARR-HW, it even played as such.
We expected good writing and set pieces in a Final Fantasy world. But we didn't expect another Single-Player FF game. It's just been devolving into that.
https://youtu.be/h542YbZuwkQ
https://youtu.be/SfFucIuuw2I
https://youtu.be/hf3cCkM9M84
https://www.youtube.com/watch?v=j8aS43vOSUU
https://www.youtube.com/watch?v=d-lsLrRTCh0
https://youtu.be/emVE9cTIyzQ
https://youtu.be/4ei3OSTHZVM
It's like they're afraid to actually advertise the game as it actually is. These ads were true in ARR, but it doesn't reflect that anymore. They just making shit up.
I never feel like I'm my own person in XIV anymore, I'm a premade WOL, with a premade party, in a premade linear everything.
Last edited by R041; 04-08-2023 at 04:30 PM.
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