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  1. #11
    Player
    Firework's Avatar
    Join Date
    Jan 2016
    Posts
    31
    Character
    Emrys Twinrova
    World
    Zalera
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    What I'm guessing will happen is there will be adjustments to the melee gear arrangements. Especially if another melee is introduced that uses the scouting set. It'll all get streamlined so that accessories are no longer shared by multiple roles. This would mean that NIN no longer uses aiming, and DEX will no longer be their primary stat. It also means slaying accessories go away, or all of melee DPS will now use them. One of those two. The dev team has no issues with removing gear, and will likely feel that it is necessary considering how cluttered the accessory armory space is for players who play jobs from all roles. They will let players know of this well in advance to 7.0 during the LL that introduces what the new job will be so they are aware and can make the proper preparations.
    It'd be sad to see a lot of gear go considering how big glamour is in this game, but NIN has always been in a weird spot gear-wise. If it gets merged into striking gear or something, I guess I can't complain too much. Plus, that'd leave open another maiming role for the Onion Knight job I'd like to see o.o A lot of scouting gear does tend to be similar to other gear sets as well

    Quote Originally Posted by BasicBlake View Post
    I see where you are coming from on that one. But I also know they have them all lumped together on the official website. It doesn’t have all the melee split by gear and they all do share the same role actions.

    I hope, for everyone’s sake, they just shake up how bad having the umpteen different melee gear sets are split. In a raid scenario, we only have 4 dps spots available, adding another melee to the already overcrowded melee roster sounds horrendous.

    But I am also biased and think that we need another caster no matter what since it’s been since Stormblood.
    8-person content is often designed around team comps of 2 tanks, 2 healers, 2 melee and 2 ranged though. It makes the most sense to balance melee DPS with ranged DPS, as opposed to splitting ranged between magic and physical and then balancing those. If we get more ranged, we need another melee. Also, my AST cards will thank them
    (1)
    Last edited by Firework; 04-06-2023 at 11:04 AM.