Quote Originally Posted by AmiableApkallu View Post
Tuning healing requirements high enough to make healers necessary means the healers in the party are no longer allowed to make mistakes, because if they hit the floor, that's a wipe. I can't see that working in "casual" content unless everyone in the party also gets, say, a charge or two of a Duty Action called "Phoenix Down."

On the other hand, non-optimal DPS rotations just means encounters drag on for longer, which is indistinguishable from non-optimal DPS from people making mistakes, hitting the floor, and getting raised.
I’d just remove the 1-only limitation on phoenix downs, unrestricted their use from combat, give them a 5 minute cooldown but are instant, and award them to players for clearing roulettes. High-End Duties then restrict the use of phoenix downs in combat, and “disable phoenix downs” becomes a DF option like minimum item level or silence echo. It seems silly to me how the most iconic item next to the standard potion is unusable in 95% of circumstances.