The problem with that argument is a lot of accused "Sylphies" have been doing this as long or longer (not to mention appeal to experience isn't always valid), so that doesn't work, either.
Because the game doesn't say "when allies are safe" in the training that you're appealing to.
Note here I'm not saying what you're doing isn't optimal. I'm contesting the argument that the game TELLS PEOPLE to play that way. Consider that the game does not, at ANY point, even mention the difference between a GCD and oGCD, much less tell players how to heal primarily using the latter nor what weaving is.
Because of the movement. If the fight had less required movement, then it would have been tuned about right. I've said several times that the design of weaker but more frequent IS the way to go, with the caveat that it needs to allow healers to stand still for GCD AOE casts. BarbEx didn't do that, and that was the reason it was "hell in week 1" (it WAS that bad, actually). The damage profile itself wasn't a problem. So that method of solving the problem is actually the ideal here.
In other words, weaker but more frequent healing requirements NEEDS to be where it can be solved by more frequent GCD heal use. When the fight is designed for high movement that precludes GCD heal use (aside from instant cast GCD heals, which are the minority), that's the problem here, not the more frequent but smaller damage hits.
Disagree on this as well. The resounding response from Healers to P5-8S was not really that the healing part was bad, it's that Healers had to rely on DPS (and to a lesser extent, Tanks). The result here is that this method could ALSO work if mitigations are shunted to the Healer kits, not sprinkled around the other Roles instead of Healers.
Why do we need an "other method" when either or both of the above can work just fine?
Except, as you noted, they did this with BarbEx. Moreover, all they'd really have to do is prune some of the oGCDs or convert some of them into GCDs in an Expansion patch and gg.
Besides, your solution is for Healers to have more involved damage rotations where there's a noticeable gap between skill floor and skill ceiling Healer players. You don't think people would "lose their shit" over that? Really?
People "lost their shit" over a damage gap to the point PLD underwent a major rework and MCH was given potency buffs AND a new party utility tool because of the gap between them. Do you think in a game where people obsess over a 0.7% DPS gap that this would go over well? Like...reallllly? "But good players wouldn't have that gap!" which leads to the exact thing Yoshi P is trying to avoid - a bunch of people quitting Healing because the damage part can't be kept up with.



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