Quote Originally Posted by Kisshu View Post
Part of it for me is that there's no mix-up of the PVE content. How dungeons/raids/trials were at the start of the expansion it will still be at the end 2.5 years after launch.

While Eureka had its issues, the way you went into it was different with the fate trains, and the actions from Pyros put another layer on it. Same for Bozja with the actions from the start and the "dungeons" being a bit of a different approach.

EW doesn't feel like it has this different approach, the closest is DD-Eureka, but it's very similar to PD/HoH. This could be the PVE content where they experimented a bit, don't need to be a full remake like PVP, but perhaps add some layers like upgradeable abilities (SAM's third Eye can be upgraded to the PVP parry version, RPR's Shadow of Death can be upgraded to Death Warrant) or bring back some old abilities that were removed. The big thing they could also add are the personal PVP limitbreaks (although some would need a bit of a change). This could create a new way for the combat system to function without interfering with normal balance in dungeons/raids/trials.
Variant actions or whatever they're called also seem pretty wasted in terms of potential, they could have built on what came before in eureka and StQ, but there's hardly any options there. Mias-I'm sorry, Variant spirit dart hardly compares to lost blood rage or lost seraph strike or even messing around with focus stacks.