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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,094
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Just wanna add few of my gil too, that job design might’ve been so stale because their team is so undermanned since forever.

    Job count keeps going up as expansions after expansions being added, but the # of job designer stays constant. Those limited brainpower will inevitably run out of juicy, new ideas way faster.
    (4)

  2. #2
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    I guess my post got removed because it's viewed as harmful? Are the once reading this... actually dense enough to not know meme's xD? Or actually you might not even play the game I guess.






    Explanation: The Samurai skill " Kaiten " got removed as a Kenki spender, it's OGCD. Wait you might know what OGCD means okey so... Off Global Cooldown taht you can press in between your rotation so that's called weaving... that probably also doesn't make sense... Its a fun button okey view it that way. Now Square removed it. And you can only press in between your skill rotation? so many meaningful buttons now. So instead of Kaiten all we do is " Shinten " Spamming, meaning that's all we press? that makes the gameplay or on Topic? Job Design, dumber.

    Thus the meme in the picture? is that all we do is
    Shinten Shinten Shinten etc, Because that has become the Job design the picture is the Shinten Icon. Get it?
    (8)

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Judging by the responses I've seen on SCH, and the other healers, pretty sure people are aiming to kill healers in PF, more dead than current. People just don't seem to comprehend how much you can safely add to the jobs without pushing people off the job (that currently play it).

    So there's that.

    But one thing I was happy to see was that everyone in SCH survey seemed to agreed that the Fairy needs some work, particularly the Fairy's queing, and its lack of functionaility with Seraph, the fairie guage, and Dissipation. Even if you were being conservative with job changes, at the very least that really needs to be examined.
    (0)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Havenchild View Post
    Judging by the responses I've seen on SCH, and the other healers, pretty sure people are aiming to kill healers in PF, more dead than current. People just don't seem to comprehend how much you can safely add to the jobs without pushing people off the job (that currently play it).
    .
    The healing kits are bloated, the dps anaemic. No other role punishes you for improving and why should they? Healing requirements in casual content cannot be increased because little hypothetical Timmy already relies on the warrior doing the bulk of the work, so it falls to consolidating the superfluous healing actions and fleshing out the downtime side. SE of all people should know just how much of the fights are incoming damage, every encounter ticks along like clockwork after all.
    (12)

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,211
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by fulminating View Post
    The healing kits are bloated, the dps anaemic. No other role punishes you for improving and why should they? Healing requirements in casual content cannot be increased because little hypothetical Timmy already relies on the warrior doing the bulk of the work, so it falls to consolidating the superfluous healing actions and fleshing out the downtime side. SE of all people should know just how much of the fights are incoming damage, every encounter ticks along like clockwork after all.
    It's sad to know that this is true... I had the run where a healer basically was dced from the start of the duty. When it was clear they weren't coming back by the time we killed the second boss, they got kicked. By the time a healer did join, we were halfway into the final boss fight, which meant they could only cheer us from the sidelines. 1 Warrior + 2 DPS did the entire Lapis Manalis without a healer needing to exist. Nevermind the healer that struggles with healing their team well, we didn't need a separate healing role at all... the tank took both roles simultaneously. They could at least make the healer role feel more rewarding on the downtime side if healing is going to be this easy that mastering your primary role is actually just a superfluous activity...
    (11)

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I thought I'd drop this here as well. This is a video of Xenosys Vex talking about the lack of change going from Shadowbringers to Endwalker. I'm not always a fan of how he talks about certain topics, but I think there's a lot of truth in the way he talked about the problems that EW has, also noting that EW isn't entirely bad, but the lack of risk-taking has made the expansion feel stale, and this was 10 months ago.

    It's a little long, but a good watch. And I agree with the main point that there should be more risk-taking with job design in an expansion. EW was an opportunity to try something different, but that opportunity wasn't taken. I think the pressure for 7.0 to do the same will be greater this time around.
    (3)

  7. #7
    Player
    Sparkthor's Avatar
    Join Date
    Mar 2018
    Posts
    539
    Character
    Kaenby Kaby
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    I thought I'd drop this here as well. This is a video of Xenosys Vex talking about the lack of change going from Shadowbringers to Endwalker. I'm not always a fan of how he talks about certain topics, but I think there's a lot of truth in the way he talked about the problems that EW has, also noting that EW isn't entirely bad, but the lack of risk-taking has made the expansion feel stale, and this was 10 months ago.

    It's a little long, but a good watch. And I agree with the main point that there should be more risk-taking with job design in an expansion. EW was an opportunity to try something different, but that opportunity wasn't taken. I think the pressure for 7.0 to do the same will be greater this time around.
    I think the best quote of this video is "The game was a lot of trash that would never has been there".

    However i cannot agree on from AR to HW all jobs became harder :
    - some went, like DRG, BLM and SUM, and some others hardly changes.
    -MNK technically got a single new OGCD, as Tornado kick wasn't used while others was chakra or an opener/downtime utility.
    -The game changer of the NIN was armor crush which let us save mudra for more raiton/fumaa, but it's just a combo finisher. Others were just burst ogcd or aggro management
    -Tank got defensive ability in top of the huge miss of ARR : PLD didn't had DPS combo and WAR didn't have DPS stance

    I can get why people are bored by "the lack" of EW changes, however it also show the game has gain a lot of maturity. Also we should remind him every extension since SB got an huge PvP rework but it's only the EW which really hit the spot, i think it's mostly due to the drop of PvE roots and the new gameplay mode easier to understand and play.
    (1)

  8. #8
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Square's direction
    Simplify/hollow-out/homogenize Jobs for ease of Balancing at the cost of lost gameplay. Players who desire lost depth due to changes to their Jobs? Yoshi P told players to " Just go play Ultimate ". Flawed argument, as good Job design should make Jobs fun everywhere, not just at high end content that majority doesn't do with or without discount Job designs... making everything below Savage extremely dull...

    Keep Jobs Fun? and the content is likely more Fun to do
    Simple. Increase Skill-ceiling as optional, without lifting the skill-floor. No argument nor evidence to be had that we can't have both depth in gameplay of our Jobs and Mechanics either.

    Simplified Job designs encourages players to be lazy
    No incentive to improve. Every content becomes to difficult. Reading tooltips are a burden to heavy, when their dead bodies get dragged through the finish lines as it is to complete content. Ironic, as the EW story tells players to do the opposite... So much for that " striving ". Complaining at the slightest sight of any ounce of difficulty, desires to make the already pillow filled content easier? as Square eventually obliges to the point our Jobs are turned into former shells of what they used to be. Then when passionate players who love their Jobs want a ounce back? they are labeled as Elitists.

    There's no optimism left for me
    Least not with Square's direction of our Jobs. At best? they are streamlining everything to give something back at some point in 10 years. But another 10 years? of " This? " making our Jobs dumber / hollower / easier / more braindead / more stupid / easier and easier and... I don't know about that...
    (11)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    1. How do you feel about the general state of job design in Endwalker in contrast to past expansions? Do you think this direction is good or bad for the game long term?
    2. Which expansion do you think was the best for job design as a whole?
    It's complicated. Every expansions had strengths and weaknesses.
    For example, MCH in Stormblood had a very satisfying Wildfire combo to pull off, but you had to deal with Flamethrower and were just doing your 1 2 3 basic combo outside of that burst.
    In exchange, MCH in ShB/EW has a more interesting filler phase but its burst phase is now a snoozefest.

    There was also balancing issues, see in HW DRK permanent 10% INT debuff or AST balance. The design team made a choice between balancing+QoL and uniqueness.

    Looking at PLD rework, I'm hopefull. We traded the dot for Divine Might and a 60s GCD. Divine might is, in my opinion, much better than the dot. Keep Divine might for mobility or use it in your burst, I feel it's better than a dot you must apply every odd combo.

    On the other hand, I'm worried when it comes to MCH and SMN. MCH was reworked and very basic to be a "base to expand upon" but nothing was expanded.

    Quote Originally Posted by ty_taurus View Post
    3. Other live service games generally release official surveys fairly regularly. For example, Genshin Impact usually has a new survey near the end of each patch. These games also reward players who take these surveys with in-game items or resources. Should FFXIV be doing this too? What kind of rewards would incentivize you to give feedback on new content or job changes?
    Yes, I think they need to add survey but without rewards.
    If they did it much earlier, Living Dead would've been reworked earlier as well.
    QoL such as stacks on Hypercharge and Blood weapon would have happened earlier as well.
    (1)

  10. #10
    Player
    Join Date
    Oct 2021
    Posts
    959
    7.0 presents the biggest challenge facing the game at the moment since we'll be getting the expansion in 2024. If they triple down on ShB job design, that is 5+ years of homogenized, boring design. Imagine 7.0 coming out and all of the healers are still 1 DoT, 1 Nuke spammers. Just wait until 8.0 at that point? Should people really be waiting 7+ years to maybe have a chance that maybe a single job in an entire role can be fun again?

    I appreciate what SE tried to do - remove disparity between jobs and ensure that if you want to play a specific job, you won't be locked out of content because it performs so much worse than other jobs, as was evident in past expansions; but the current design direction is not the way. They have made jobs sterile and boring, and there's nothing to look forward to in regards to them anymore. Healers will get more bloated heals, RDM will get another upgrade added to its finisher, BLM won't be touched because it's Yoshida's child and the only job allowed to have any sort of depth, etcetera. You can already guess how 95% of the jobs will play in 7.0 that aren't DRG/AST - it will be exactly the same except with a button added on that doesn't change how the job plays at all.

    Yoshida is creating a world where Shadowbringers lasts forever. I'm not excited for 5.0 v3 - I mean, 7.0 - because of it.
    (22)

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