Results 1 to 10 of 364

Hybrid View

  1. #1
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    490
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Part of it for me is that there's no mix-up of the PVE content. How dungeons/raids/trials were at the start of the expansion it will still be at the end 2.5 years after launch.

    While Eureka had its issues, the way you went into it was different with the fate trains, and the actions from Pyros put another layer on it. Same for Bozja with the actions from the start and the "dungeons" being a bit of a different approach.

    EW doesn't feel like it has this different approach, the closest is DD-Eureka, but it's very similar to PD/HoH. This could be the PVE content where they experimented a bit, don't need to be a full remake like PVP, but perhaps add some layers like upgradeable abilities (SAM's third Eye can be upgraded to the PVP parry version, RPR's Shadow of Death can be upgraded to Death Warrant) or bring back some old abilities that were removed. The big thing they could also add are the personal PVP limitbreaks (although some would need a bit of a change). This could create a new way for the combat system to function without interfering with normal balance in dungeons/raids/trials.
    (3)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Kisshu View Post
    Part of it for me is that there's no mix-up of the PVE content. How dungeons/raids/trials were at the start of the expansion it will still be at the end 2.5 years after launch.

    While Eureka had its issues, the way you went into it was different with the fate trains, and the actions from Pyros put another layer on it. Same for Bozja with the actions from the start and the "dungeons" being a bit of a different approach.

    EW doesn't feel like it has this different approach, the closest is DD-Eureka, but it's very similar to PD/HoH. This could be the PVE content where they experimented a bit, don't need to be a full remake like PVP, but perhaps add some layers like upgradeable abilities (SAM's third Eye can be upgraded to the PVP parry version, RPR's Shadow of Death can be upgraded to Death Warrant) or bring back some old abilities that were removed. The big thing they could also add are the personal PVP limitbreaks (although some would need a bit of a change). This could create a new way for the combat system to function without interfering with normal balance in dungeons/raids/trials.
    Variant actions or whatever they're called also seem pretty wasted in terms of potential, they could have built on what came before in eureka and StQ, but there's hardly any options there. Mias-I'm sorry, Variant spirit dart hardly compares to lost blood rage or lost seraph strike or even messing around with focus stacks.
    (7)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,380
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by fulminating View Post
    Variant actions or whatever they're called also seem pretty wasted in terms of potential, they could have built on what came before in eureka and StQ, but there's hardly any options there. Mias-I'm sorry, Variant spirit dart hardly compares to lost blood rage or lost seraph strike or even messing around with focus stacks.
    Still remember people pogging out of their gourd about how it was '2040 potency per tick thats so strong doood' not realizing it's PVP style where it's 1:1, that was depressing

    I have said for a while that exploratory content like Bozja is where they can and should go nuts. Like as an example, why is the special armor in Eureka 'lol flat stat buff' and a bit of haste? Why is the Bozja armor 'haste again'? Why can't we have bizarre and interesting stuff like 'Oh you are a GNB and you have 2/5 pieces of the set equipped? Ok, now your No Mercy lasts 25s instead of 20s. You have 4/5 set? Okay, now you can use Hypervelocity after a Double Down AND Sonic Break, as well as Burst Strike'? Just let everyone have wacky OP effects because they're selfcontained, and if everyone is OP then nobody is
    (4)

  4. #4
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    490
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Still remember people pogging out of their gourd about how it was '2040 potency per tick thats so strong doood' not realizing it's PVP style where it's 1:1, that was depressing

    I have said for a while that exploratory content like Bozja is where they can and should go nuts. Like as an example, why is the special armor in Eureka 'lol flat stat buff' and a bit of haste? Why is the Bozja armor 'haste again'? Why can't we have bizarre and interesting stuff like 'Oh you are a GNB and you have 2/5 pieces of the set equipped? Ok, now your No Mercy lasts 25s instead of 20s. You have 4/5 set? Okay, now you can use Hypervelocity after a Double Down AND Sonic Break, as well as Burst Strike'? Just let everyone have wacky OP effects because they're selfcontained, and if everyone is OP then nobody is
    This is honestly my dream side-content. Been brewing on an idea of a monster hunter island with forced-spawned bosses that drop gear. This gear will then enhance (say make Barrage hit four times), modify (AoE Esuna, Blood Weapon cost HP per hit but gains a big damage boost) or add new abilities/traits to jobs (a ring that gives mages Divine Magic Mastery for half cost spells and no interruption).

    Some side content that is self contained so it doesn't upset the balance, but is more experimental and open.
    (1)

  5. #5
    Player
    Sparkthor's Avatar
    Join Date
    Mar 2018
    Posts
    535
    Character
    Kaenby Kaby
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I have said for a while that exploratory content like Bozja is where they can and should go nuts. Like as an example, why is the special armor in Eureka 'lol flat stat buff' and a bit of haste? Why is the Bozja armor 'haste again'? Why can't we have bizarre and interesting stuff like 'Oh you are a GNB and you have 2/5 pieces of the set equipped? Ok, now your No Mercy lasts 25s instead of 20s. You have 4/5 set? Okay, now you can use Hypervelocity after a Double Down AND Sonic Break, as well as Burst Strike'? Just let everyone have wacky OP effects because they're selfcontained, and if everyone is OP then nobody is
    Probably because there is no current link between stuff and abilities in code and they don't want to create something like this for a stuff only few people will ever get.

    I don't think they wanna implement this at some point : due to stuff differences are only in substat if they got the same ilvl, any changes in ability behaviour would go on base ability instead of some stuff.
    (0)