Quote Originally Posted by CelestiCer View Post
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If you are fully aware that you're not interpreting a post correctly due to linguistic struggles, it's probably best to be open-minded and ask for clarification.

There is a distinction between 'one of the most frequently discussed' and 'the most frequently discussed'. The former is blatantly obvious to anyone who has been reading these forums for the past 10 years or so, while the latter, while possible, is both onerous and unnecessary to prove.

Players are often keen to provide feedback, but people aren't born effective communicators (and randomly bolding words, bulleting sentences, or compiling lists of links to spam threads is hardly a surrogate for eloquence). It's easy enough to vocalize unhappiness. But do you actually have the right insights into the problem and the ability to articulate what they are? And more often than not, while players may agree that they are unhappy, they may not be able to reach consensus on a viable solution.

As for why every melee dps job has been subject to reworks this expansion, the answer is simple. There was a new kid on the block, and everyone suddenly became insecure over it. SAM was in a fantastic place at the end of Shadowbringers, and they would have maintained that easily had they just been content with what they had. But for whatever reason, this forum was up in arms at 6.0's launch over issues around how melee jobs were rewarded for 'difficulty' relative to the new job. Longstanding melee players were expecting dps buffs to secure themselves raid spots in the face of fresh competition. What they got were job simplifications and a Monkey's Paw. We'll see the same thing play out next expansion if they release a new caster. Those who fail to learn from history are doomed to repeat it. If you're generally happy with the gameplay that you have, then just observe.