I have been trying to get into this job lately and I just don't understand it.

I'm not here to disagree, but try to understand, because I love the aesthetic and the theme of the job, I think the animations look amazing and I wish I could play it well, but it just feels impossible to me.

The main two issues I've picked up on are:

The ridiculous amount of OGCD's that feel a little unnecessary, such as mirage dive, which feels like just pressing jump twice, when jump potency could just be buffed and trigger gauge by itself. Same principle with geirskogul/nastrond when life triggers.
It feels as if the optimal way to play the opener would be to triple weave abilities due to the ridiculous amount of ogcds and that's just silly.

Another major one being what feels like a gradual build-up burst rather than a bursty opener, as it takes quite a bit of time to get to gauge spenders, making drgs personal damage suffer as it doesn't perfectly line up with the 2m burst window meta.

That's just what it feels like to me, I could be playing it wrong, this is why I'm asking why dragoons mains find this job to be one of the most balanced/well designed, to learn something I may be missing.