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  1. #10
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    DRG has very excellent burst but I agree, playing it right now has way, way too many buttons to press. If I don't die to mechanics because a jump is locking me into place then I die because I am focusing too much on my hotbar that I can't pay attention to what is going on around me. SAM has this issue, too.

    FFXIV has become the MMO king of ability bloat. Half of the abilities from every DPS job could be deleted and it would vastly improve the gameplay.

    DRG jumps should grant temporary invincibility and delete at least one of the damage rotations. Job would be 200% better overnight.

    People mention SMN, I don't know why they removed all the DoTs from it and then made the job much more complicated. While it's fun to actually summon different Primals during the damage rotation I wish they would have kept the core of SMN the same, so I do agree it seems Devs are trying to streamline DPS jobs to all basically be these enormous ability bloat chains with 4-5 different damage rotations to learn. It is become a game of pressing the right button for the combo instead of a game of fluid combat using an ability for the situation you are in.
    (4)
    Last edited by therpgfanatic; 03-28-2023 at 07:52 AM.

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