Quote Originally Posted by Ath192 View Post
Typical, blaming the user for providing their feedback on their experience with the inventory. Nothing would stop them from bringing a menu asking you to discard something or let the new item acquired go. Quit being shills.
And that's throwing the whole conversation out as pointless to bash players/users who have VALID observations on different parts of their/op's position

Quote Originally Posted by Iedarus View Post
Sorry, didn't notice it under the gargantuan "FATE COMPLETED" sign.
Yeah, the whole fate completed thing can be better, some move it to the side of the screen.
I just wish it wasn't click/dragable, it can get in the way of rotations, or in instance like in maps. but that's a side topic, that would be a QoL to ask for a permanent/not intrusive version of that.<but not suggested by you, since your interest is related to Items>

You can say a temp menu could fix things, but at some point people are given too many assurances for things they should of <personally>fixed beforehand.
<those who open Eurekan chests, open maps, or farm would know how easy it is to fill your inventory, let alone be a crafter/gatherer, or run quick venture retainers.>

Even if it was added, you'll still have a excessively filled inventory. which at point. the temp inventory should/will have no choice but to encumbered you for not cleaning it out<if players continue to not clean out that Is.>

At some point it's no longer an SE issue, but a player issue<and then after that, the memed, skill issue>

[Many of us would love more inventory space. but atm we don't got space for more, unless you get more retainers. and if you got all 10, you can only hope some server upgrades give the devs/engineers what it needs to Improve thr systems]