The best part about all this: The KEY ITEM INVENTORY IS USELESS.
All of these items required for relic steps ect ect should be key items, i have NEVER in 9+ years of this game, met somebody who has filled even a single page of key items.
While we're at it: make all mounts and minions key items that require you go to a specific npc that allows you to trade them. Add in a search feature for ease of access too. And a damn bestiary so we don't have to visit x site to remember which mob drops what. And ffs let us pick and choose what we get from mobs like fisher allows you to pick and choose which fish you do not want by dropping it in some kind of bag/on the ground. We already have coffers and the interface for gathering, surely it can't be hard to do the same for mob drops???????
Nah that's a "It's 2024, you'd think they'd have this stuff by now..." thread.While we're at it: make all mounts and minions key items that require you go to a specific npc that allows you to trade them. Add in a search feature for ease of access too. And a damn bestiary so we don't have to visit x site to remember which mob drops what. And ffs let us pick and choose what we get from mobs like fisher allows you to pick and choose which fish you do not want by dropping it in some kind of bag/on the ground. We already have coffers and the interface for gathering, surely it can't be hard to do the same for mob drops???????
This is the real topic that should be discussed. More items should be placed in the Key Items pocket than there are. Much like the beast tribe tokens, Savage books, extreme totems, 24 man raid coins, all these things should be in the currency tab not the player inventory. Honestly, I think it's a topic worth creating it's own thread for.
Last edited by Remish; 04-03-2023 at 08:57 PM.
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