Typical, blaming the user for providing their feedback on their experience with the inventory. Nothing would stop them from bringing a menu asking you to discard something or let the new item acquired go. Quit being shills.



Typical, blaming the user for providing their feedback on their experience with the inventory. Nothing would stop them from bringing a menu asking you to discard something or let the new item acquired go. Quit being shills.
In addtion to big red text in the middle of your screen warning you about inventory space, there's an interface that gives you the overview of your inventory.
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Sounds like you need more inventory, SE has a fix for that.....for a price.[



I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.




And that's throwing the whole conversation out as pointless to bash players/users who have VALID observations on different parts of their/op's position
Yeah, the whole fate completed thing can be better, some move it to the side of the screen.
I just wish it wasn't click/dragable, it can get in the way of rotations, or in instance like in maps. but that's a side topic, that would be a QoL to ask for a permanent/not intrusive version of that.<but not suggested by you, since your interest is related to Items>
You can say a temp menu could fix things, but at some point people are given too many assurances for things they should of <personally>fixed beforehand.
<those who open Eurekan chests, open maps, or farm would know how easy it is to fill your inventory, let alone be a crafter/gatherer, or run quick venture retainers.>
Even if it was added, you'll still have a excessively filled inventory. which at point. the temp inventory should/will have no choice but to encumbered you for not cleaning it out<if players continue to not clean out that Is.>
At some point it's no longer an SE issue, but a player issue<and then after that, the memed, skill issue>
[Many of us would love more inventory space. but atm we don't got space for more, unless you get more retainers. and if you got all 10, you can only hope some server upgrades give the devs/engineers what it needs to Improve thr systems]



Blaming a person providing feedback on their experience with a feature in game is pointless. In fact, it's quite harmful when evidence of other games doing a better job exists. It sends the message "No, we don't want the game to be better, it's your fault and things can stay as they are. Go SE!"
almost like you could avoid that by keeping only whats needed in inventory and utilizing retainers. SE isnt responsible for your poor inventory management



Neither is it responsible for you dying to your own mistakes. Yet here we are... Where even telegraphed mechanics that take 10 minutes to go off hit like a pillow.



I'm with you there but this just proves my point. If they can nerf things so that people aren't held accountable for their own actions surely they can nerf the harsh punishments of losing an item to bad inventory management on the users behalf.
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