This has jack all to do with it and you know it. Adding extra damage isn't to fix healers being unneeded in runs due to SE's garbage low healing requirements and I never claimed it to be so. Its to make them less boring for experienced healers when they have excessive down time.
Don't even know why you brought this up other than to have a "gotcha" moment by saying "see? right here, you agree with me that the problem is removing down time" aka higher healing. Well no duh sherlock. We've asked for it all through out Shb. Here's the thing you keep ignoring no matter how many times its been brought to your attention:
You are never going to reduce down time enough for a veteran healer without alienating the very casuals you keep on professing that you're trying to think of when you say "no more dps, think of the casuals". They aren't looking for that excessive healing, and they aren't prepared for that excessive healing. Its why MSQ dungeons are a snoozefest. As said to you multiple times over we avocate for more dps over more healing not only because SE has proven time and time again they aren't looking to give higher healing requirements, its because in casual content it is not and never has been a requirement for healers to do dps.
But do you know what increasing healing does? It makes healing a requirement. Meaning that if Casual Timmy has a problem with healing because he isn't using all of his tools like he should be, he's MORE LIKELY to be kicked than if he had extra dps and never touched it, because unlike extra healing, extra dps isn't going to kill someone because there are next to no enrages in casual content (dungeons, raids, trial and I'm not talking about EX and savage for clarity).
The fact of the matter is you don't want more dps buttons and you're going to try to spin every single narrative you can find to argue against it.
We've been over this, multiple times. We are NEVER going to agree on this. So you may as well stop arguing the point.