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  1. #71
    Player
    ASkellington's Avatar
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    Dec 2019
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    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by romah View Post
    Why does it have to be a healer ?
    Because I like playing healers in MMORPGs. This ain't my first rodeo. I've been playing MMOs for going on 2 decades now. I know what I like to play and it ain't tanks and dps. "Go play another mmo". There ain't another MMO out right now that has what I'm looking for that I haven't tried and even some that aren't what I'm looking for that I have tried. I'm already waiting for more to come out to leave this game if it doesn't improve.

    I'm not missing the point.
    (7)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #72
    Player
    romah's Avatar
    Join Date
    Mar 2023
    Posts
    13
    Character
    Aly Page
    World
    Phantom
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sebazy View Post
    Because a *lot* of people just want to heal.

    You should go back and look at the drama over HW healer DPS.
    Maybe I will but I honestly already had my fill of drama for a while. I appreciate all the people who tried to keep this civil. Even though I did not/will not bother answering to everyone who's reacted to this thread, I did see some valid arguments in keeping /fixing rescue. I might not agree with everything and I still don't enjoy not being fully in control of my character but again, it is what it is.
    (2)

  3. 03-26-2023 04:53 AM

  4. #73
    Player
    romah's Avatar
    Join Date
    Mar 2023
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    13
    Character
    Aly Page
    World
    Phantom
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ASkellington View Post
    Because I like playing healers in MMORPGs. This ain't my first rodeo. I've been playing MMOs for going on 2 decades now. I know what I like to play and it ain't tanks and dps. "Go play another mmo". There ain't another MMO out right now that has what I'm looking for that I haven't tried and even some that aren't what I'm looking for that I have tried. I'm already waiting for more to come out to leave this game if it doesn't improve.

    I'm not missing the point.
    You're not going to like what I'm about to say but maybe you're part of the problem right there. I also been playing MMOs for decades and I did stop playing ff14 a few times due to the direction the game was taking. I'm sorry that you feel this way but maybe if you (and other healer mains) actually tried to adapt and play something else, devs would start caring more about your favorite role. During ARR no one would play tanks. That's when they started adding mounts for tank achievements, adding mechanics for the off tank in trials and supressing one tank on team comp when it was not needed (crystal tower).
    (1)

  5. #74
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by romah View Post
    You're not going to like what I'm about to say but maybe you're part of the problem right there. I also been playing MMOs for decades and I did stop playing ff14 a few times due to the direction the game was taking. I'm sorry that you feel this way but maybe if you (and other healer mains) actually tried to adapt and play something else, devs would start caring more about your favorite role. During ARR no one would play tanks. That's when they started adding mounts for tank achievements, adding mechanics for the off tank in trials and supressing one tank on team comp when it was not needed (crystal tower).
    Healer numbers have already dropped and I mainly log on to RP. The moment another MMO catches my attention I'm pretty much gone. I don't believe for a second the devs care about healers and frankly, I do hope people start lighting them on fire for the trash they've made of the role the past 2 expansions.

    Plus, adding achievements and mounts for tanks still doesn't fix the fact that alot of tank duties in this game are next to one. The only good step they've started doing is giving things for the other two tanks to do in alliance raids and a few mechanics in normal raids for the off tank. Too little too late in my opinion. SE needs to step up their game.
    (10)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #75
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by romah View Post
    You're not going to like what I'm about to say but maybe you're part of the problem right there. I also been playing MMOs for decades and I did stop playing ff14 a few times due to the direction the game was taking. I'm sorry that you feel this way but maybe if you (and other healer mains) actually tried to adapt and play something else, devs would start caring more about your favorite role.
    I'm at a complete blank as to what the link is between healer's being particularly prone to one tricking and SE not caring about the role? I guess you are suggesting that it because it has a foundation of regular players that SE don't feel any need to spend any time on it? The problem with that theory is that I'm fairly certain that Shadowbringer's ushered in an era of SE feeling that it doesn't really matter if the end game players burn out en masse because they will always have enough fresh blood coming through to fill the gaps and at least for Shadowbringers, that was a very valid stance from a cold hard business perspective. All jobs and roles have suffered some degree of watering down in a bid to make majority of the game almost impossible to fail at. It's just that healers have consistently gotten it in the neck for longer and harder. It's not that SE don't care. It's that they don't really know what to do with the role and aren't willing to commit the manpower and resources to do better when they seemingly don't feel that it's necessary.

    It's not going to take healers quitting in waves to change anything (At least from my perspective, that's already happened in long established top tier FCs and teams). It's going to take players quitting in their droves to the point where they significantly outpace new players.

    During ARR no one would play tanks. That's when they started adding mounts for tank achievements, adding mechanics for the off tank in trials and supressing one tank on team comp when it was not needed (crystal tower).
    The mounts were indeed an incentive. OT mechanics weren't. That was there because 2 tanks were a genuine handicap on many early ARR bosses. TitanHM was a great example of this at it's worst. If your MT knew the safe spot, they weren't going to die, ever. The OT offered no value and literally made the fight harder as you'd get noticeably more final phase tumults coming in with the longer time to kill.
    (8)
    Last edited by Sebazy; 03-26-2023 at 06:00 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #76
    Player
    romah's Avatar
    Join Date
    Mar 2023
    Posts
    13
    Character
    Aly Page
    World
    Phantom
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sebazy View Post
    I'm at a complete blank as to what the link is between healer's being particularly prone to one tricking and SE not caring about the role? I guess you suggesting that it because it has a foundation of regular players that SE don't feel any need to spend any time on it? The problem with that theory is that I'm fairly certain that Shadowbringer's ushered in an era of SE feeling that it doesn't really matter if the end game players burn out en masse because they will always have enough fresh blood coming through to fill the gaps and at least for Shadowbringers, that was a very valid stance from a cold hard business perspective. All jobs and roles have suffered some degree of watering down in a bid to make majority of the game almost impossible to fail at. It's just that healers have consistently gotten it in the neck for longer and harder. It's not that SE don't care. It's that they don't really know what to do with the role and aren't willing to commit the manpower and resources to do better when they seemingly don't feel that it's necessary.

    It's not going to take healers quitting in waves to change anything (At least from my perspective, that's already happened in long established top tier FCs and teams). It's going to take players quitting in their droves to the point where they significantly outpace new players.



    The mounts were indeed an incentive. OT mechanics weren't. That was there because 2 tanks were a genuine handicap on many early ARR bosses. TitanHM was a great example of this at it's worst. If your MT knew the safe spot, they weren't going to die, ever. The OT offered no value and literally made the fight harder as you'd get noticeably more final phase tumults coming in with the longer time to kill.
    You're making sense. But I don't see how else you can protest against your role going in a bad direction.
    (1)

  8. #77
    Player
    fulminating's Avatar
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    Apr 2022
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    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    You can’t really protest noticeably and remain subscribed. Even if you quit, they’ll not notice a drop leaving their reservoir unless there’s a noticeable splash on social media. This isn’t helped by the larger ff14 media personalities not being healers, usually tending toward tank or dps mains - although that could be viewed as symptomatic too.
    (8)

  9. #78
    Player
    Renathras's Avatar
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    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by romah View Post
    People like you are the reason I gave up on this thread. You're not even reading. Even what you quoted from me says that it's a PART OF THE JOB. Serioulsy who's kicking up a "royal dudgeon" here ? Are you listening to yourself ? Also I gave multiple exemple that bothered me as a tank and it's not just about losing one gcd. I'm not always the one being rescued, I also watch others get abused by it.

    I'm fine with people who disagrees with me. You know that's what forums are for btw. To discuss things. But I guess it's just too hard concept for tilted healers mains.
    Again, sad that it's happening to you. The Healer forum is just...that's what it's become here.

    Quote Originally Posted by Sebazy View Post
    Unfortunately that's what happens when you feel that your favourite role has regressed to the point of lobotomy over the last ~4 years =/
    I don't think that's a good response, though. Yeah, one might be jaded, but that doesn't give one the right to abuse and berate other people. Being upset isn't a shield to act with impunity.

    Quote Originally Posted by Iedarus View Post
    Calm down, healers are royally worthless in dungeons and even normal trials, anyway and damage there doesn't do nearly enough to kill a tank assuming you actually know how to cycle your cooldowns. Using our wacky utilities is our last ditch effort to not fall into a coma mashing 1 for the 896869696859th time.
    Can't say I've ever had to abuse other players to prevent falling into a coma. Nor do I think that's an appropriate justification for doing so.

    Quote Originally Posted by ASkellington View Post
    Ah yes because titling a thread "Delete Rescue From the Game" envokes discussion.
    It absolutely does. The thing is - as I've said here before - people here don't like dissent and will pounce on it. No one here wants to discuss the issue (maybe 3 of us do, the rest do not). The title wouldn't have changed that, and I think we all know it.

    Some things can't be improved on. Rescue is one of them. The "moving other players" is the part that's the problem, and in the case of Rescue, that happens to be the entire ability. The only way to "fix" it would be to grant targets Hollowed Ground, and that would be broken as hell. So the best answer probably IS to remove it.

    Also, each Healer had something added this expansion. WHM got Aquaveil and Lilybell, and I'm not sure what it had removed unless we're going with Thin Air (since it's 2 charges instead of a multi-GCD duration).

    [EDIT: So we're clear, this isn't saying no Healers had anything removed, but not all Healers DID have something removed, and each had something or other added. Rescue is honestly one of those abilities people tell new Healers not to use anyway, and if we removed it maybe we COULD replace it with something that didn't suck. And even if we couldn't for some reason - "things being removed is bad!" is not a universal truth. Some times, some abilities ARE just bad and SHOULD be removed.]

    Quote Originally Posted by romah View Post
    Why does it have to be a healer ?
    Quote Originally Posted by Sebazy View Post
    Because a *lot* of people just want to heal.
    Reading a LOT of replies from other people here, that isn't true. A lot of the jaded Healers here want to DPS and will actively attack anyone suggesting more healing. I'm not saying everyone, but there are some that is a fitting descriptor for. Several people have even said they've swapped to playing a DPS Job and prefer it.

    Meanwhile, the people who literally DO just want to heal are derogatorily called "Sylphies". If people in this forum were quick to call out those using that term as an attack (and the attack itself), it'd be far more believable that people just want to heal. Again, not saying everyone, but the collective behavior is more people want to play a Support role and are kinda shoehorned into Healer since there's not a true Support role. It also explains why Jobs like DNC are so popular with the most jaded of Healer players, since it's more the playstyle they prefer, as was ARR/HW/SB SCH.

    Note, this isn't a "true healer" argument. It is an acknowledgement that the preferred playstyle isn't "just want to heal". It's generally "want to heal and also do other things that aren't healing", as the people who literally do want to heal and only heal are attacked, not supported. If you all were supporting people that suggest that, and not being so quick to shoot down more healing requirements as something the Devs won't do (when they also won't increase DPS tools, so that argument falls flat), it'd be far more believable that these jaded Healers all legitimately DO "just want to heal". Especially whit how often their preferred solution for "fun" is more DPS buttons, not more healing tools and/or healing requirements/how quick they are to attack anyone suggesting that instead - the people who actually DO just want to heal.
    (1)
    Last edited by Renathras; 03-26-2023 at 10:24 AM. Reason: EDIT for length

  10. #79
    Player
    Kele_Star's Avatar
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    Oct 2022
    Location
    Kugane
    Posts
    37
    Character
    Kele Star
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    I just ask if anyone wants to be rescued. If they say no, its no longer my responsibility to pull them out of mechanics
    (4)

  11. #80
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Looking back on what I posted, I would also have difficulties justifying the continued existence of Rescue as well. I wouldn't want to see it go, but we do have strong arguments against the intent of the ability. Even if we are to fix the delay to be instant, it will still have the same issues that Romah mentions. This can be made worse with the issues of no communication happening. This is the impression it may give some DPS players if us healers say almost nothing to them when asked why we are yanking them around.

    Hopefully this link is okay.
    Tangled - Mother Knows Best - https://www.youtube.com/watch?v=-7jWt3JvJto

    Another Dark Legacy Comic on the new Dractyr Drag and Drop mentioned.
    https://www.darklegacycomics.com/841

    I rarely used Leap of Faith in Warcraft even with the fixed utility compared to Rescue here as well. It almost only ever got used to force a person into the boss arena when the rest of the 23 people are ready and waiting. Last time I remembered it used on me from WoW was during the Looking For Raids of Cataclysm with the Deathwing final boss. A troll priest was trying to face me to a cliff to walk off from. I used my keyboard turn to safely say no to that since a sudden mouse turn sometimes fails and still walks you off that cliff. The priest stopped trying to do that to me afterwards. I also remember witnessing a priest queued with ... a Demon Hunter DPS yank their DPS buddy with a macro saying, "OH SORRY! DID I MESS UP YOUR DPS?!?! MY BAD!!!" Demon Hunter seemed to have chuckled and called him a dork.

    Rather than delete the ability, Blizzard just introduced a consumable item that essentially makes you immune to effects relating to Rescue and engineering stuff. Most times, the players don't need to use it since the priests usually forget they have it and just want to finish the dungeon. Now if I were to say if such an effect had success, the Death Knight "Death Grip" did. It kind of works like Rescue except you force yank an enemy to be dragged to you. It was very helpful due to the utility of herding enemy spellcasters and archers into a kill pile for the DPS. Of course, considering this for our Dark Knight would probably mean changing Plunge into this "Death Grip".
    (1)

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