Quote Originally Posted by Sebazy View Post
ARR dungeons weren't more involving because of additional damage, they were involving because doing damage carried multiple elements of risk that all added to compound each other. Now correct me if I'm wrong, but if there's one thing even less likely to appear in the game than a comprehensive healer DPS kit rethink or a noticeable increase in healing requirements for casual content, it's the return of cleric stance and the removal of swathes of our insta cast and oGCD healing. Fair? So with that in mind, how else do you propose to make 4 man dungeons more engaging? Set pre nerf Pharos Sirus as the baseline and unleash the Sudos of war?
Only if we can bring back pre-nerf Amdapor Keep, with the bees that were so hard for people to manage to kill fast enough they'd use limit break on them