Only if we can bring back pre-nerf Amdapor Keep, with the bees that were so hard for people to manage to kill fast enough they'd use limit break on themARR dungeons weren't more involving because of additional damage, they were involving because doing damage carried multiple elements of risk that all added to compound each other. Now correct me if I'm wrong, but if there's one thing even less likely to appear in the game than a comprehensive healer DPS kit rethink or a noticeable increase in healing requirements for casual content, it's the return of cleric stance and the removal of swathes of our insta cast and oGCD healing. Fair? So with that in mind, how else do you propose to make 4 man dungeons more engaging? Set pre nerf Pharos Sirus as the baseline and unleash the Sudos of war?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.