They should make a raid where you're forced to use rescue just to really piss the DPS off

Imagine like the Thorns in P4S part 2, a tether is placed on two DPS that tethers to the closest nontethered DPS (so two pairs of two), and when the tether times out they die, it has a 3s duration so there's no way to break it in time by running. So you have two DPS at north, two at east, and when the tethers go out you rescue one from the pair to the opposite side (so south and west). And then when the tether breaks 'properly' it's a 2man stack so healers are at S/W to rescue and be the pair for that stack, then the tanks would take N and E to soak for the DPS that didn't get moved

Then the DPS will complain about their uptime, the healers will complain that the DPS are refusing to suck up the 1 GCD difference, and the tanks will complain that the mechanic might as well not exist for them, it's perfect

Quote Originally Posted by Rilifane View Post
Watching people just topple over if they stood in the hyperbeam from Razzy is extremely satisfying. They'll not do it a second time.
Assuming you mean Razageth from 'other game', last I played they definitely DID do it a second time. And third, fourth and indeed fifth. Then again, they have a 3rd party tool that tells them which side to put their earthspike on Terros, with a MASSIVE ARROW on screen pointing left or right, and yet still Terros was always a 2+ hour shitshow to reclear on heroic because oh boy we've got six spikes on the left again and now the tanks can't aim the TB to clear 'only some of them'