Quote Originally Posted by Jeeqbit View Post
It's not an exaggeration. That is literally how other games I've played have been because there was not a duty finder. It was a lot like finding a party for BA without discord, or finding a party for savage at 3am by shouting around, with content that spans multiple bosses and trash. Between all of that I couldn't stop to eat hardly for hours. This game has been better than any other in that area.

What really is the difference between leaving at the third boss and then joining a new party and skipping to the third boss, and them being in separate instances, really?
Would it make sense for me to say
"We cannot ever have character customization like talent trees because I played a game where you couldn't respect and if you bricked your spec, you had to level a new character from scratch"?
No?
Indeed, that is why it makes no sense immediately swining to the other extreme and saying because you have played some games where you apparently weren't allowed to eat or go to the toilet we cannot have proper dungeon-style raids. Because that IS deliberately picking extreme examples to argue against something that was never meant to be anywhere near the extremes that you saw. "Finding parties by shouting around"? Does it look like we still live in the stone age of MMOs? We already HAVE a Duty Finder and Party Finder so your example of games that didn't have either are completely pointless and yes, exaggerated.

And you're right, the difference isn't much for people who deliberately want to prog a certain boss - which I am honestly okay with. Is that a bad thing now?
A new party will have the entire dungeon-style raid again but someone filling in for a party being stuck at the 3rd boss won't have to. I was trying to find some middleground here because people like to instantly screech about not wanting to have to spend the entire day on fluff and I can see why it would be annoying to have to re-do the entire dungeon for every single wipe. While in an instance, trash and bosses shouldn't respawn.
That takes priority and since it wouldn't make sense to code in a way that a single person being behind resets the progress of the entire party yes, that option exists.
Which is also the way a lot of other games deal with it, by the way. Someone has a lockout to a certain part and whoever joins their "ID" gets to that point. No "spending hours and not being able to eat".