I think there's a lot of good points that've been brought up about things that might come out of going to a more "alliance raid"-like version of normal/savage raids: areas feeling more connected, more interesting design for the boss rooms...
...but none of that really requires putting everything in one instance. As someone doing Savage currently, reclearing the first half of P8S is already annoying at times, when small mistakes lead to wasting time on the fight we already cleared that gives us no real rewards; if there was only one checkpoint after the second boss like suggested, that happening every instance with the first/third boss seems like it'd get real old, real fast.
But even if it was a matter of "no enemies in the instance respawn until weekly reset" to avoid that annoyance, I'm just not really sure that FFXIV raids need trash mobs? It really just seems like a preference for a certain style of content, and as people have already pointed out - while not the main raids, FFXIV does have content like that - just not its raids.
Looking back at Coils and Alexander normal mode (since I wasn't around for Alexander Savage on-content and haven't done it), where trash mobs did exist in raids: most of those trash mobs are very forgettable. There's a few examples where that's not true, but those are mostly the ones where the "trash" is more of a mini-boss before the main boss, rather than actual packs of enemies.
And for a final somewhat different point: making all four bosses of a raid tier in one instance would mean that there's basically no chance for story to happen in between the fights, which limits the type of story they can tell in raids. Even in Coils and Alexander, decent chunks of the narrative happened between fights; if everything's shoved into one instance, suddenly all of the story has to be delivered only before the first fight and after the last. Not trying to say that style of writing can't work - it obviously can, that's how Alliance Raids and the various exploratory zone raids work - but it's a different approach entirely from what we've gotten. I enjoy the fights of raids, but even if I liked the idea of a single instance for the combat's sake, I'd be pretty disappointed if the narrative suffered for that.

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