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  1. #1
    Player
    EliaStormblade's Avatar
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    Apr 2022
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    Character
    Elia Stormblade
    World
    Zodiark
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    Dragoon Lv 100
    It's funny, considering there's a non-trivial group of people who think being able to spend all your time on the actual meat of a raid (the bosses), rather than getting bogged down by constantly respawning trash mobs you don't care about and re-running after every wipe is one of FFXIV's strengths.

    For those purposes, I'd argue that the best option would be an in between. One big raid, but it retains the ability to return to the point you've progressed to so you don't return to the entrance every time you wipe on boss 3 of 4 or something.
    (3)
    Last edited by EliaStormblade; 03-24-2023 at 06:24 AM.

  2. #2
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by EliaStormblade View Post
    It's funny, considering there's a non-trivial group of people who think being able to spend all your time on the actual meat of a raid (the bosses), rather than getting bogged up in constantly respawning trash mobs you don't care about and re-running after every wipe is one of FFXIV's strengths.

    For those purposes, I'd argue that the best option would be an in between. One big raid, but it retains the ability to return to the point you've progressed to so you don't return to the entrance every time you wipe on boss 3 of 4 or something.
    Actually I was thinking about it like this too. Of course we need to have some convenience for it. I was just thinking the mobs dont respawn but yeah obviously you would want it to where if you wipe you dont have to redo the whole instance. Which is also why I proposed the mid check point where you can call it a day after the 2 bosses if you want and come back to finish the last 2 later. But basically the idea that I want is to see these normal raids be *actual raid instances like CLL, Delibrum and Dalriada*. Just with more exploration involved for placing extra loot.
    (4)
    Last edited by Atelier-Bagur; 03-24-2023 at 06:31 AM.

  3. #3
    Player
    EliaStormblade's Avatar
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    Apr 2022
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    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Actually I was thinking about it like this too. Of course we need to have some convenience for it. I was just thinking the mobs dont respawn but yeah obviously you would want it to where if you wipe you dont have to redo the whole instance. Which is also why I proposed the mid check point where you can call it a day after the 2 bosses if you want and come back to finish the last 2 later. But basically the idea that I want is to see these normal raids be *actual raids explorable instances like CLL, Delibrum and Dalriada*. Just with more exploration involved for placing extra loot.
    Yeah, so basically what one generally expects from a raid. Raids traditionally are meant to be larger-scale dungeons, whereas contemporary XIV raids are more like alternative trials. I mean, I'm for that myself. I sure don't mind some sort of continuity between areas and bosses, rather than just being ported into one box, fighting the boss and then moving on. I feel like one issue XIV has is that it feels too sequestered anyway. In the overworld, but also raids.

    Keep the convenience of not having to reclear trash and being able to port to the bosses after wiping, and put all four bosses into the same instance where you have to traverse the raid like it's an actual compound, or crypt, or whatever it is that the raid is themed after. It sounds more immersive. Hell, I'd argue Alliance Raids do this better than Normal/Savage raids.
    (3)