Quote Originally Posted by Rjain View Post
Although as I mentioned earlier animation lock can be annoying I cannot comprehend why so many people are having an issue with it. Battle design is centralized around implemented mechanics. These fights have been constructed and tested with animation lock in mind. I never have a problem with animation lock. The only time I had a problem with animation lock was when I was new to a fight, or if I ended up doing something stupid. You die in fights, that happens.

Animation lock is annoying.

Holes in Super Mario are annoying.

Those god damn reapers in Resident Evil 5 that pop out of nowhere and pick you up and repeatedly eviscerate you are annoying.

It's an element of the game you work around. I don't think it's a glitch, it's a mechanic, and it's one I find visually appealing. I DO NOT WANT to see my character sliding around while shooting a bow or casting a spell. What is this, the 90s?

Practice not sucking. Simple enough. I can't recall the last time animation lock has messed me over unless I did something stupid. If I can do it, you guys can do it. Stop QQing.
When I read stuff like this is makes me resentful. I argue against parts of the game which limit the player's control or ability to react, but I argue for very difficult demanding content. They are VERY different things, so don't come in here telling people to stop "QQing" when you don't know the difference between a mechanic put in the game to be challenging, and a byproduct of bad design that unintentionally makes the game a hassle.