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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by northernsky View Post
    Well why did they "correct" the doomspike "bug" (i-e being able to move freely while in animation)?
    Well we were all scratching out heads on that.

    As you say though about separating body animations, the only purpose fort hat IMO would be to allow players to run whilst performing specific moves.

    Animation lock is present in action based combat. Ever play a fighting game or the like? The concept is as northernsky points out:
    A fighting games mechanics are heavily reliant on animation locks though, MMO's aren't, as I said show me an example of a modern MMO that has game breaking animation locks.

    WoW is 8 years old and doesn't have such a thing.
    (3)
    Last edited by Jinko; 04-04-2012 at 02:25 AM.