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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Figures it was an interview....
    Thank you for that though.. nothing beats hard evidence
    Isn't it weird though that Doomspike had a short run where it had no lock?
    thats what I was calling BS on... Animation lock being a server issue
    (0)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rydin View Post
    Figures it was an interview....
    Thank you for that though.. nothing beats hard evidence
    Isn't it weird though that Doomspike had a short run where it had no lock?
    thats what I was calling BS on... Animation lock being a server issue
    Well they said it was bug maybe it was breaking something else idk, but as long as its gonna be fixed in 2.0 idc.

    Edit: speaking of 2.0 i think ill read over the 2.0 files....
    (0)

  3. #3
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rydin View Post
    Figures it was an interview....
    Thank you for that though.. nothing beats hard evidence
    Isn't it weird though that Doomspike had a short run where it had no lock?
    thats what I was calling BS on... Animation lock being a server issue
    Does figure, haha.

    RPGSite: With the new server systems, will the major game breaking issues such as animation lock, server lag latency, positioning imprecision, and interface lag be greatly reduced?
    Yoshida: Yes, all of these things will be fixed.

    For anyone who doesn't click the link. That quote ends the debate on whether animation lock is or is not a problem (Yoshi himself knows it's a problem), as well as if it will be fixed. I would not say the debate on how people would like to see it fixed (such as speeding up animations, leaving animations the same speed and allowing movement while using them, etc) though.
    (0)