

Figures it was an interview....
Thank you for that though.. nothing beats hard evidence
Isn't it weird though that Doomspike had a short run where it had no lock?
thats what I was calling BS on... Animation lock being a server issue


Well they said it was bug maybe it was breaking something else idk, but as long as its gonna be fixed in 2.0 idc.
Edit: speaking of 2.0 i think ill read over the 2.0 files....

Does figure, haha.
RPGSite: With the new server systems, will the major game breaking issues such as animation lock, server lag latency, positioning imprecision, and interface lag be greatly reduced?
Yoshida: Yes, all of these things will be fixed.
For anyone who doesn't click the link. That quote ends the debate on whether animation lock is or is not a problem (Yoshi himself knows it's a problem), as well as if it will be fixed. I would not say the debate on how people would like to see it fixed (such as speeding up animations, leaving animations the same speed and allowing movement while using them, etc) though.
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