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  1. #11
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    Join Date
    Mar 2011
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    Limsa Lominsa
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    377
    Quote Originally Posted by Jinko View Post
    Believe me avoiding 100 tons is not a skill it is a necessity, unless you want to die. (you could say having the skill to avoid is necessary though I guess, but even so its a stupid cheap mechanic to have in a modern game, I say mechanic but that would suggest it is intentional when I just think its a by product of bad coding)

    You say its deigned this way, yet someone posted previously demonstrating that Yoshi-p had confirmed that animation lock would not occur in 2.0.

    So either he's lying or he's changed his mind.

    I am much more inclined to believe that these fights have been designed with the new server and engine in mind, so when they move them over there will be less to optimise and they will work as intended.
    Well why did they "correct" the doomspike "bug" (i-e being able to move freely while in animation)?

    The post from Yoshi-P you are referring to is a list of 6-7 things lumped together from an interviewer, to which he replied that it would be taken care of in 2.0. This was asked live in an interview, hell, I never even send an email with more than 2 points to be replied because past that point I know I won't get a complete answer, yet the recipient had all the time to ponder what I have written.

    Further, it may be working as intended now, yet they might want to change it in 2.0. If so, will they take mobs animation lock out too?

    Now something that seems interesting is separating upper and lower body animations. In that respect you bring a very good point (bolded), I'm looking forward to see the finalized combat system
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    Last edited by northernsky; 04-04-2012 at 01:00 AM.