Just like all things... let's strive for compromise

Maybe remove animation lock for abilities (Buffs, vokes, etc.)
Speed it up for spell animations (They're really not that special to begin with, and they already have to deal with casting times)
Weaponskill animations stay relatively unchanged. I know it can be annoying... but being able to execute a devastating acrobatic maneuver is already impressive enough... Doing that while moving... I don't see it

There is one area of weaponskills that could be addressed though... it seems when I finish a weaponskill... I am stuck there for a second unable to move... looking like "Hey... Did you guys see that awesome thing I just did?"
It would be nice if you were able to move a lot sooner after doing a WS, I think that would be a step in the right direction and make both parties a little happier
Take Doomspike for an example.... The second you hit the ground you should be able to move...
That way you improve animation lock without compromising the animation itself