Quote Originally Posted by Phobos View Post
Animation lock is present in a lot of games, and coping with it properly is what defines a skilled player. In some games, dealing with animation lock means clipping yourself out of longer ones with shorter ones, or chaining them fast enough to clip 3 or 4 and only see the last animation. In FFXIV, you just have to deal with it. Not locking yourself at times you could get killed is a skill.

There's things you need to get used to in any game. In FFXIV, it's just getting used to not killing yourself with animation lock.

The only thing I can get behind removing would be the animation lock at the end of a spell - this does seem extra punitive because you had to stand there casting the whole time anyway, and if you're moving before the spell finishes but don't interrupt in time you get punished by the server delay letting your cast finish and lock you.
Show me any modern game that suffers animation lock, I can't think of any and certainly not the newest MMO's around, which are moving more towards action based combat.

I don't think dealing with animation lock is a skill... its more a necessity.