That's entirely on purpose, Trusts are designed to be worse than even the average player to encourage playing with other people.
That's entirely on purpose, Trusts are designed to be worse than even the average player to encourage playing with other people.

Except, the newly added Heavensward Duty Support AIs use AOE attacks. I literally just went into Sohm Al to doublecheck, and Estinien is doing the thing as I'm typing this.
There is absolutely no reason for the SHB Trusts to not work the same way. It's ridiculous.




You are missing the point. They are intentionally slow. By which manner they achieve being slow is irrelevant.Except, the newly added Heavensward Duty Support AIs use AOE attacks. I literally just went into Sohm Al to doublecheck, and Estinien is doing the thing as I'm typing this.
There is absolutely no reason for the SHB Trusts to not work the same way. It's ridiculous.

So why is it okay for the Duty Support to function one way and the Trusts to function another? "Well that's just how it is" isn't a good reason for not changing/fixing something.
I can't imagine how jarring it would be as a new player using Duty Support for ARR and HW and then getting to Shadowbringers and suddenly it sucks to play with the AI when it never did before.




ARR and HW duty supports are also slower than doing those dungeons with actual players. A player going through all of it with duty support will have dungeons that take longer all the way through. It's all listed under duty support now btw. Group up with actual players if you want to go fast.So why is it okay for the Duty Support to function one way and the Trusts to function another? "Well that's just how it is" isn't a good reason for not changing/fixing something.
I can't imagine how jarring it would be as a new player using Duty Support for ARR and HW and then getting to Shadowbringers and suddenly it sucks to play with the AI when it never did before.

That's just not true. Maybe that's true in the new Duty Supports, but it's not true with SHB Trusts.It… really doesn’t matter whether they’re AoEing or not. Trust NPCs damage output behaves like a rubberband, adjusting themselves according to how well you’re performing. They hit harder if you’re playing poorly or afk, but lowers their damage if you’re playing better. This is pretty noticeable in trash pulls where your dps are very likely skyrocketing with that many targets multiplying your total damage output.
I'm not asking for it to be as fast as normal players. I'm not asking for a damage boost. I'm literally only asking for Trust AIs to function like Duty Support.ARR and HW duty supports are also slower than doing those dungeons with actual players. A player going through all of it with duty support will have dungeons that take longer all the way through. It's all listed under duty support now btw. Group up with actual players if you want to go fast.
I have been playing this game for years. I'm not averse to playing with other people lmao
I know that a group of players can breeze through a dungeon in about 13-15 minutes. My average time with the new Duty Supports is 19-23 minutes. SHB Trusts are 28-33 minutes.
I'm asking for the SHB Trusts to be on the same level as the new Duty Supports. That's it. That's all I'm asking for.




ARR and HW dungeons are by themselves shorter than SHB dungeons therefore shb duty support also takes longer than ARR and HW duty support. You are asking for SE to do slight of hand. Them doing AoE or not is completely unrelated to how fast the run is. Like Rein said, their damage adjusts in an attempt to equalize run length.That's just not true. Maybe that's true in the new Duty Supports, but it's not true with SHB Trusts.
I'm not asking for it to be as fast as normal players. I'm not asking for a damage boost. I'm literally only asking for Trust AIs to function like Duty Support.
I have been playing this game for years. I'm not averse to playing with other people lmao
I know that a group of players can breeze through a dungeon in about 13-15 minutes. My average time with the new Duty Supports is 19-23 minutes. SHB Trusts are 28-33 minutes.
I'm asking for the SHB Trusts to be on the same level as the new Duty Supports. That's it. That's all I'm asking for.




I am in fact was describing the Shadowbringer/Endwalker's Trust NPCs. Even if they do AoE a wall pull; if you are also AoE'ing together with them, their AoEs will be doing pitiful damage to ensure you will always finish in that 28m-33m duration you've noted yourself.
I don't know enough about Duty Supports on ARR/HW dungeons though, as I could only count on one hand the amount of time I actually used them. I would assume they're using similar formulae.
Eh depends, the arcanist supports are melting mobs, just wall2wall, pray the healer ai isnt dumb and watch packs meltARR and HW duty supports are also slower than doing those dungeons with actual players. A player going through all of it with duty support will have dungeons that take longer all the way through. It's all listed under duty support now btw. Group up with actual players if you want to go fast.



It's not "actual" AOE though. Every single duty finder/trust AI that uses AOE attacks are just the same potency as their single target moves, but the potency is divided between the targets equally, people have tested it over the years. (with some very minor exceptions, like each trust's "big" skill)Except, the newly added Heavensward Duty Support AIs use AOE attacks. I literally just went into Sohm Al to doublecheck, and Estinien is doing the thing as I'm typing this.
There is absolutely no reason for the SHB Trusts to not work the same way. It's ridiculous.
So if they did 600 potency in one attack, they'd only be doing 200 potency if they hit 3 enemies. So an NPC hitting only 1 enemy vs hitting 3 is doing the same damage, just different distribution.
That's also without taking in factors like their hidden damage scaling based on how fast / slow you're taking, where their damage gets nerfed if you're going too fast to make sure you have a general similar clear time as long as you're actually attacking.
The reason it may even remotely feel easier is that the dungeons themselves are way easier due to potency inflation, substat inflation and mechanic/HP nerfs over the years making the player character themselves way stronger in older content contrasted to even content 1 expansion ago. To put it in perspective using Sohm Al for example, the highest potency skill in HW was 500, and most skills hung around 300-350 range. Nowdays half the jobs have 600+ potency skills at that same level, or 400+ potency 1-2-3 combos (RPR) or 1000 potency nukes (DNC) at that same level. Things like Direct hit also didn't exist back then either, leading to even more average damage than back then the dungeon's weren't designed around.
Plus, as others have pointed out, regardless of how fast the trusts/duty support can complete the dungeon, actual players can complete it way faster, which is intentional.
Last edited by Daeriion_Aeradiir; 03-14-2023 at 10:39 PM.
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