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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    This is on purpose to make them weaker than playing with actual players.
    (34)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Saraide View Post
    This is on purpose to make them weaker than playing with actual players.
    That moment when real players take longer than the trusts would. . .
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SapphireWeapon View Post
    That's not true. The later dungeons have three bosses in them, standard. Some ARR/HW dungeons had four. SHB/EW dungeons almost always have 2-3 groups per W2W pull. ARR/HW dungeons could have a hell of a lot more than that -- ARR especially.

    ARR/HW dungeons might seem shorter to you because a group of players leveled down can melt things at ridiculous speeds these days, but in terms of the actual content that you need to get through, ARR dungeons in particular were usually way longer than the expansions. So, there's really no excuse for SHB dungeons to take up to ten minutes longer than them if all of the AI characters are meant to be playing at average ilvl.
    Shorter in terms of time spent, not distance walked or bosses fought. Time is the determining factor of how long an encounter is.

    You've fallen for SE's slight of hand. NPCs doing AoEs or not is completely irrelevant because their total dps scales up or down depending on how much time SE wants a dungeon with duty support to take.

    Quote Originally Posted by Deceptus View Post
    That moment when real players take longer than the trusts would. . .
    True despair.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #4
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Saraide View Post
    This is on purpose to make them weaker than playing with actual players.
    By this much though?

    They're just way too undertuned.

    Squads clear faster than them.
    (0)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    By this much though?

    They're just way too undertuned.

    Squads clear faster than them.
    Squadrons is an ancient mechanic and has very little relevance to their current design philosophy. You also need to level up squadrons by yourself where as duty support is just there for you.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    By this much though?

    They're just way too undertuned.

    Squads clear faster than them.
    Had a Holmester Switch run that took 40 minutes with actual people.
    Trust cleared in 25 minutes tops.

    There are people that play that badly.
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Had a Holmester Switch run that took 40 minutes with actual people.
    Trust cleared in 25 minutes tops.

    There are people that play that badly.
    Especially if you are a healer who is putting out DPS or a BRD/MCH/DNC who is using peloton between pulls to force faster running.

    My average runs were generally ~20 min give or take a min or two on either end. And yes, some of my Trusts runs were indeed faster than some of the real players I got put with in the DF.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]