.
In short: That's not a very good argument you have there...
.
Also, no, not every single instacast of Old SMN was used to weave something. A number of them were, and you had some choice if you wanted to do a double and change or triple before FBT depending on what the fight required, but no, they didn't all have set places in the rotation other than the one natural Bio refresh per 2 min cycle and the insta-casts that were part of Trances. Even within Bahamut, you could technically move the Ruin 4s around, though you generally didn't want to start with one (potential ghosting). Things were NOT that tight as you claim - if they were, Old SMN wouldn't have the flexibility - the "choice" - that you've been insisting all this time it had. It can't BOTH be so rigid every last GCD had a specific spot in the rotation and could not be moved...while ALSO being a flexible Job that offered players tons of choice. It cannot be both at the same time.
.
2, 3, 4) No, you guys have been insisting the Job was not fine and required changes. I pointed out it did not. You tried to defend your position talking about depth. I noted that a Job does not need to have depth to be functional and viable and good in the context of the game. New SMN actually requires thinking in terms of when to use (or not use) Ifrit and, to a lesser extent, Garuda. That requires some preplanning and thinking ahead. "What is the boss going to do ~10-15 seconds from now? What is the next set of mechanics? Can I put Titan under burst for the higher DPS it gives, or do I need to hold it for an upcoming movement phase?" These are all choices and
thinking about the fight and carefully consider your hard casts and insta casts. While it IS a smaller part of the rotation (~10-15 sec chunks of time), the reason I'm using your exact same words is because that's literally what you're doing on New SMN. New SMN is not "just use the highlighted skill". Again, that is your
hyperbole. It ISN'T as complex as Old SMN...
But who is saying it is??
No one. You're arguing against a strawman no one is making.
.
This I'm going to get a direct quote of:

Originally Posted by
Dahlinea
6) Instead, you could just admit that you like the braindead job and want it to stay that way with no depth.
Why? That'd be a lie. I don't like "braindead" Jobs.
My contention is that New SMN isn't braindead. Why would I say I like a thing that I don't like and which New SMN isn't?
Also, it would be a lie to say I want it to say "with no depth". Again, my contention is that New SMN has depth. Why would I want it not to have what I'm arguing it has?

Originally Posted by
Dahlinea
Because that’s what it seems to me.
That's because you're wrong.

Originally Posted by
Dahlinea
So I’ll say for the last time. New SMN has no depth
So you're wrong again. It doesn't have a LOT of depth, but has SOME depth. This is like someone saying "That kiddie pool has no water in it" when it has 6 inches of water in it.

Originally Posted by
Dahlinea
for a LV90 job and has problems with level progression because of that and that IS NOT ALRIGHT.
As noted above, it's no worse about this than around 1/3rd of the other Jobs in the game. So no, it's not "Case closed", it's you being wrong about something else.
It is, in fact, alright. If it's not, then you'd have to say 1/3rd of the Jobs in the game are also hopelessly broken and must be changed, including other Jobs that are functional and popular in the game.
Moreover, the game is not designed much for the leveling phase. Look at BLM. There are periods where your optimal rotation changes every few levels, and NONE OF THEM are a preview of your level 90 rotation, meaning you build all kinds of bad habits and bad muscle memory if you play "correctly". That's actually FAR WORSE than just having a slimmed down version of your 90 rotation that gradually fills in the gaps as you go.