Quote Originally Posted by Nobuyuki_Sanada View Post
Get rid of personal housing, or make it instanced. IMO it is too much of a niche feature to be denying players the experience of the housing system. Since FC housing offers it to multiple players it is more viable. Also give more incentives for people to use the houses. Buffs to crafting when in a certain area, or the accumulation of resting xp while still online (faster rate than offline). Getting people to congregate in a single location encourages social interaction which has already been proven to increase overall enjoyment of the game.
Why is removing things from other players THE thing you are asking for, instead of... maybe asking for a solution to the problem that benefits everyone? I am genuinly curious, because you are not the only one showcasing this approach, so there must be something I am missing.

Also adding more benefits to houses does come with a drawback. For example I'd rather craft anywhere I want without having to go to a specific place only to not miss out on a buff. Having to return to my house anytime I log out is also more inconvenient than just logging out in any rest location. I would rather have the exact opposite: As long as not everyone / every FC can have access to a house, no more benefits should be included to them, and existing benefits should be made accessible to everyone. This goes for gardening and airships / submarines, storage etc. Content should not be gated behind a restriction that is based on limited supply.