Sure. Instead of asking for a solution that benefits everyone, let's instead ask for a solution that benefits me at the cost of someone else.
Sure. Instead of asking for a solution that benefits everyone, let's instead ask for a solution that benefits me at the cost of someone else.
Of course removing either FC or personal housing at this point isn't an option.If all housing was instanced in the first place, these discussions wouldn't be happening.
If ward housing is going to continue to be a thing, then FCs should still be able to get a house but SE should remove all the economic advantages to ownership. Those getting a house solely for workshop or garden would no longer get one; FCs would still have their customizable space for social gatherings without being limited to some generic space (unless SE finally decided to do instanced housing right and offers variety in locations).
The mistake was SE's original assumption that players don't want personal houses and that only FCs would. Considering the number of players already using a FC house as a personal house because that was the only way to get a house for a while, removing personal plot ownership wouldn't accomplish anything.
But in hindsight, they should have kept wards to FC only, and expanded an instanced model for personal housing.
Apartments should have been developed further. We have 3 times as many Apartments as Housing plots, enough to give every player one.
If they could be upgraded to comparable sizes of housing interiors, plus an option for an instanced outside/garden space. It would have been fine.
They also underestimated the split between demands for Small/Medium/Large, for both a personal and FC perspective, and instead of 20/7/3 per ward, it should have been split more like 15/10/5, or maybe even 10/10/10 if were assuming strictly FC use.
Last edited by Seraphor; 02-08-2023 at 10:37 PM.
Removing FC's entirely from the wards that way, would get rid of all the shell FC's taking up actual housing though, it is a good point and people need to settle within the options you got.Of course removing either FC or personal housing at this point isn't an option.
But in hindsight, they should have kept wards to FC only, and expanded an instanced model for personal housing.
Apartments should have been developed further. We have 3 times as many Apartments as Housing plots, enough to give every player one.
If they could be upgraded to comparable sizes of housing interiors, plus an option for an instanced outside/garden space. It would have been fine.
They also underestimated the split between demands for Small/Medium/Large, for both a personal and FC perspective, and instead of 20/7/3 per ward, it should have been split more like 15/10/5, or maybe even 10/10/10 if were assuming strictly FC use.
Of course you will be able to decorate your FC hall and spend FC credits to upgrade the instance the FC will get.. so can grow from apartment size to large at the most or something down those lines and of course shell FC's will still exist and so on and so forth, but at least not taking up space on the wards and also giving every FC an option to actually have a place of their own, without having to rely on RNG nor what it used to be, endless clicking of doom.
A very good hypocrite, maybe. Not interested in conversing with someone who overdoses on kool-aid and goes on rants how one feature of the game should be entirely reworked because "I had an entire floating island (with zero interactivity)!111!" in that one other game while shooting down discussions about any other possible changes to the game because "well it's how XIV always did it!11! Maybe this game isn't for you!11!".
Vomit inducing, really.
Is this how you talk to people? Not gonna get anywhere like that buddyA very good hypocrite, maybe. Not interested in conversing with someone who overdoses on kool-aid and goes on rants how one feature of the game should be entirely reworked because "I had an entire floating island (with zero interactivity)!111!" in that one other game while shooting down discussions about any other possible changes to the game because "well it's how XIV always did it!11! Maybe this game isn't for you!11!".
Vomit inducing, really.
What's wrong with you?A very good hypocrite, maybe. Not interested in conversing with someone who overdoses on kool-aid and goes on rants how one feature of the game should be entirely reworked because "I had an entire floating island (with zero interactivity)!111!" in that one other game while shooting down discussions about any other possible changes to the game because "well it's how XIV always did it!11! Maybe this game isn't for you!11!".
Vomit inducing, really.
The housing wards are primarily intended for FCs. They originally weren't even available to own privately. Players kept clamoring for private houses, and instead of giving them something scalable like instanced housing, SE just unleashed private buyers into the wards and created this mess.
And your proposed solution for fixing the problem is to remove its original intended target audience?
Last edited by Pablomaldito; 02-19-2023 at 01:51 PM.
That even now FCs were given initial preference with the new lottery system, that assumption is most likely false. The incredibly small timeframe between FC housing and personal housing matches with how they still do it now.From what I understand, they had originally told players that personal housing would be an entirely separate system. The assumption is that they changed their minds and lumped personal into the wards when the wards remained mostly empty. The interest in FC housing either was not there, or no one was interested for the prices being charged at that time.
We already have instanced housing: Apartments. Little has been done with them since introduction and they desperately need some love. Simply giving them balconies would be a major improvement.
I have never in my life seen a single person express this. Outside of periods where the demo-timer is off, housing is always viable to acquire.
None of this is relevant to the discussion so I'm not sure the point of this non-sequitor.I know I sound like a broken record but RIFT Dimensions was a housing system done right. The art aesthetic wasn't that great but the actual systems were A+. Placement on any axis, rotation on any axis, resizing items to a considerable degree, the ability to place a prefabricated building or create your own building from scratch using Building Blocks. Objects that could be used to create lighting effects, weather effects (and then block those effects in a specific section of the Dimension), set a static time of day/night instead of following the normal game cycle. Control over who could visit or be a tenant(public, friends, guild, whitelist, blacklist). Search system to allow players to find public Dimensions by location, keyword or Likes. You got to select your Dimensions from dozens of actual in game locations plus a few locations created just for Dimensions.
Best of all, everyone could have multiple Dimensions. No one got locked out of the system or the location they wanted because too bad so sad 500 other players already had it and there were no more left.
It sucks because it still has exploitable loopholes that are being abused.
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