Balmung is a good example of that, I remember people paying their friends or contacting random people and paying them millions for them to vacate their apartment just so they could get one.
Apartments are not instanced housing.
People don't understand what 'Instanced Housing' would be.
No matter what form it comes it, it will be limited by server capacity in some form. Not everyone can be in a private instance at the same time, as evident by the fact that thise in their Islands were preventing others from e tering theirs or their homes when it was first released. There will have to be a limit in some way.
Each world now has 27,000 apartments, which dwarfs the active playerbase of most servers excluding Crystal.
Everyone can get an apartment with no competition. That's Functionally as close to instanced housing as it's going to get.
If you want true instanced housing, you're talking timed sessions, afk lockout and limited database queries (like excluding retainers or glamour plates).
It will solve a huge problem, whether you like it or not... it would flush all FC owned wards out of the system and them fake FC's that is technically just for reselling value or Submarine Farms.
And here he goes again with the whole "fake fc = resell or submarines"
What is a fake FC even ? There is no such thing, an FC is an FC, no matter what you think of it.
Never fail to troll themarvin, never fail!
And also please never stop crying, at this pace the entire earth is going to have supply for years from your tears alone.
I wonder if my FC is a fake FC.And here he goes again with the whole "fake fc = resell or submarines"
What is a fake FC even ? There is no such thing, an FC is an FC, no matter what you think of it.
Never fail to troll themarvin, never fail!
And also please never stop crying, at this pace the entire earth is going to have supply for years from your tears alone.
We once had 8 members and 2 alts, now we're down to 5 true members with 2 alts, and 4 of those people haven't logged in for over six months, at least 2 of those aren't ever coming back.
It's basically just me and my alt now, and I'm now FC leader of course, so I'm sending those subs out every couple days or so, for what?
If I had the time to actually 'lead' an FC I might recruit, but alas, dissertation takes priority.
How nice of you to paint omnicrafters like me with a broad stroke regarding using FC resources including submarine voyages to make gil for myself. I put in all the work myself and spent countless hours gathering and crafting to get to where I am at now but you say my FC is fake and for reselling?????? How nice of you to assume my playstyle, do you stake outside my home irl and record my play sessions to accuse me of your nonsense?
Here, you can continue to cry while I /flex my omnicrafting prowess and yes, that's my PERSONAL mansion in the background too because I was smart enough to move to Dynamis to get a mansion for myself :3
Gonna accuse me of RMT or such nonsense now?
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They are instanced, just as FC private chambers are. They're essentially the same system.
The apartment numbers have to do with how SE has designed access to the apartments. At the time apartments were added to the game, they told us it would be easy for them to add more "wings" (the 15 unit blocks) to apartment buildings if needed. If apartments weren't instanced, that would not be easy to do.
Since there are only two worlds that have ever managed to completely sell out of apartments and new apartments get added every time they add new wards, they've never bothered to increase the number of wings. It seems they at least realized it's not rooms that players are after but houses.
Timed sessions wouldn't be needed. Not enough players spend that much time in their housing to overload the housing servers. That's easily seen by going into the various housing districts then doing a player search. Player habits when it comes to use of housing wouldn't change that greatly outside of the initial period needed to decorate just because they moved from a ward into an instance.People don't understand what 'Instanced Housing' would be.
No matter what form it comes it, it will be limited by server capacity in some form. Not everyone can be in a private instance at the same time, as evident by the fact that thise in their Islands were preventing others from e tering theirs or their homes when it was first released. There will have to be a limit in some way.
Each world now has 27,000 apartments, which dwarfs the active playerbase of most servers excluding Crystal.
Everyone can get an apartment with no competition. That's Functionally as close to instanced housing as it's going to get.
If you want true instanced housing, you're talking timed sessions, afk lockout and limited database queries (like excluding retainers or glamour plates).
Personally, I don't have a problem with 30 minute AFK lockouts. If you're going to be inactive that long, then you may as well log out. It is not a big deal to have to log back in when you return.
Last edited by Jojoya; 02-12-2023 at 03:06 AM.
So I guess you don't realize that housing was originally designed for Free Companies and later we were allowed to purchase personal housing? Why are you wanting to penalize the free companies that actually utilize housing? And, FC housing also actually helps with housing with FC apartments. Your 'suggestion' makes no sense. You are still thinking in terms of available wardds. Stop being narrow-minded, encourage instanced housing be implemented so we can all STFU about housing needs.It can solve quite a few things, FC housing should not be a thing to make a FC going, instead instanced guildhalls and the likes that could be done a bit Island Sanctuary style, though with an instanced house you can upgrade to large or something.
Can or should be able to be accessed your grand company HQ and maybe permit characters to be a member of more than one FC as well a bit like you could in Elderscrolls Online... that was one of the nice features.
Get rid of personal housing, or make it instanced. IMO it is too much of a niche feature to be denying players the experience of the housing system. Since FC housing offers it to multiple players it is more viable. Also give more incentives for people to use the houses. Buffs to crafting when in a certain area, or the accumulation of resting xp while still online (faster rate than offline). Getting people to congregate in a single location encourages social interaction which has already been proven to increase overall enjoyment of the game.
Does that mean that SE should get rid of Savage and Ultimates as well? Those are even more "niche" as features considering more players own a house than participate in that content.Get rid of personal housing, or make it instanced. IMO it is too much of a niche feature to be denying players the experience of the housing system. Since FC housing offers it to multiple players it is more viable. Also give more incentives for people to use the houses. Buffs to crafting when in a certain area, or the accumulation of resting xp while still online (faster rate than offline). Getting people to congregate in a single location encourages social interaction which has already been proven to increase overall enjoyment of the game.
But then it's funny that you contradict yourself by saying that players should have even more reasons for wanting a house (getting access to your proposed buffs).
You're correct - getting players to congregate in a single location encourages social interaction. The wards do not encourage this because there are too many zones (including wards) per world to choose from. Let's say a world has 10,000 players online concurrently. All the other zones are having technically difficulties so all of those players are forced into the housing wards.
There are now 300 wards/subdivsions in the game. If those players split up evenly, you've got 33 players in each ward/subdivision and that's a fairly large area for those 33 to spread out. Not to mention some will no doubt be going inside of their house/apartment where they effectively stop existing to those still standing in the wards. You'll occasionally get members of FCs congregating together at their FC house but that will take more players out of other wards, and even then there aren't that many FCs that have more than 15-20 players online at the same time. Those players are far more likely to be sticking to their existing social circle more than they're going to spread out to socialize with other players they don't know.
Ironically, it's the apartment buildings where SE came closest to hitting the mark when it comes to the socializing and neighborhood potential of housing. You have a much larger number of players that have to funnel through a single entry point to reach their housing. That increases the chances the player will see other players and start socializing before entering their apartment. The drawback is that apartments are undesirable due to size and item limitations.
Can I make an apartment that looks something like a home with 100 items? Yes. Can I make it look like a home befitting the Warrior of Light? That would depend on the personality the player imagines their WoL to have and what things they imagine their WoL would have obtained through their travels. An austere WoL would do fine in an apartment. One that has collected items to remind them of their adventures and friends would not.
Look at all the trophy style housing items available (those items that are 1 per estate and require raid/trial drops to craft). Could you fit all those items into a single apartment in a way that would convey more than a sense that you're looking at the cramped room belonging to someone who suffers from a hoarding disorder? No.
Yet those same items placed in a house could be displayed properly while maintaining a separate orderly living area (and dang, I now have my next redecorating goal).
I appreciate that SE was trying to go for something different with their housing system but it has failed on so many levels when it comes to achieving its goal.
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