Quote Originally Posted by RitsukoSonoda View Post
The change I'd like to see in 7.0 and onward is for the MSQ to strictly be solo duties with or without quest NPCS mixed with various solo quests/cutscenes. Then have all multiplayer duties be optional side content. ARR had a number of different 4 player duties that broke the monotony of the 4 player level design we see now which feels like is designed around the lowest skill level players because they tie them into the MSQ to the point they've gone back and homogenized old duties that didn't fit this bottom of the barrel mold. Having all multiplayer content be optional side content not tied to the MSQ would allow them to improve the design of said content without issues of a certain group of players crying that they're "gated" out of story progression.
Odd. Sounds more like you're asking for a single player game. Can't really say old stuff is an issue because they've been piss easy ever since whatever expansion comes out after. Doing this changes the very foundation of how XIV is. There's a reason they didn't make Trusts better than actual people for msq stuff. (And sorry but let's be real, the average dungeon run with randoms RARELY takes as long as trusts). This seems less like an idea for everyone and more a case of you just not wanting to have to interact much with "bottom of the barrel players". Your distain for them is clear as day