The game could use a new paradigm to remain relevant across its second decade but levels aren't a major issue. The MSQ is a potential issue because not everyone wants to play every expansion back to back, including thousands of single-player quests, in order to unlock multiplayer content. They need an alternative starting point which unlocks a variety of new content, not locked behind the MSQ wall and maybe with its own independent leveling system. It's quite common to see couples try out the game but they don't feel like they are really playing together through all the quests and cutscenes, especially when many instanced story battles require them to enter solo.


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