i will say, i personally do not mind the changes made to summoner. i think new summoner is nice and inviting for people picking up the game. it can be that magic dps of a low skill floor, and it still fits both xiv lore and FF lore as a whole. but i don't mind it with the idea that new summoner can be expanded upon and that hopefully, later on, it will have a pretty good skill ceiling to keep you coming back to it. keep adding more to the rotation, more summons or not and all that. what i would hate to see happen is that for new summoner to come in, stay as it is for the rest of the games life with only like...2-3 extra buttons of DoT's not even connected to the carbuncle or any summons period, and then old summoner kit is tossed aside and forgotten. like not even giving SCH back its DoT management with Tri-Disaster and Bane included for more fun, just Bio, Miasma, all that stuff that you could do with summoner between pet commands and bahamut/phoenix? "nah, we don't need that anymore because 'it was too complicated'".

i said it in another thread, but both kits can work, and both kits can exist at the same time. maybe it could be a whole separate class of its own, maybe they'll have some kind of odd specialization thing later on where you can choose between current and old summoner. i wouldn't mind either way. but i would mind it if i was given current SMN, not given anything to add on to/fix it, and then everyone else who doesn't like current SMN doesn't have something to play that reminds them of old SMN.