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  1. #1
    Player
    Vinal211's Avatar
    Join Date
    Jun 2015
    Posts
    40
    Character
    Karmen H'ana
    World
    Mateus
    Main Class
    Summoner Lv 90
    i will say, i personally do not mind the changes made to summoner. i think new summoner is nice and inviting for people picking up the game. it can be that magic dps of a low skill floor, and it still fits both xiv lore and FF lore as a whole. but i don't mind it with the idea that new summoner can be expanded upon and that hopefully, later on, it will have a pretty good skill ceiling to keep you coming back to it. keep adding more to the rotation, more summons or not and all that. what i would hate to see happen is that for new summoner to come in, stay as it is for the rest of the games life with only like...2-3 extra buttons of DoT's not even connected to the carbuncle or any summons period, and then old summoner kit is tossed aside and forgotten. like not even giving SCH back its DoT management with Tri-Disaster and Bane included for more fun, just Bio, Miasma, all that stuff that you could do with summoner between pet commands and bahamut/phoenix? "nah, we don't need that anymore because 'it was too complicated'".

    i said it in another thread, but both kits can work, and both kits can exist at the same time. maybe it could be a whole separate class of its own, maybe they'll have some kind of odd specialization thing later on where you can choose between current and old summoner. i wouldn't mind either way. but i would mind it if i was given current SMN, not given anything to add on to/fix it, and then everyone else who doesn't like current SMN doesn't have something to play that reminds them of old SMN.
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,113
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vinal211 View Post
    i will say, i personally do not mind the changes made to summoner. i think new summoner is nice and inviting for people picking up the game. it can be that magic dps of a low skill floor, and it still fits both xiv lore and FF lore as a whole. but i don't mind it with the idea that new summoner can be expanded upon and that hopefully, later on, it will have a pretty good skill ceiling to keep you coming back to it. keep adding more to the rotation, more summons or not and all that. what i would hate to see happen is that for new summoner to come in, stay as it is for the rest of the games life with only like...2-3 extra buttons of DoT's not even connected to the carbuncle or any summons period, and then old summoner kit is tossed aside and forgotten. like not even giving SCH back its DoT management with Tri-Disaster and Bane included for more fun, just Bio, Miasma, all that stuff that you could do with summoner between pet commands and bahamut/phoenix? "nah, we don't need that anymore because 'it was too complicated'".
    That's literally what happened to MCH, and nothing has been done for EW to make it more engaging. We all thought they were trying to get a basic core rotation right and improve upon it, but they haven't, it's still the same brainless carpal tunnel sludge.

    This alone doesn't make me hopeful for 7.0 SMN at all because it's been following the exact same pattern.
    (9)

  3. #3
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    When someone wants pets command back. Please reconsider the clunkiness of this game.There a reason why pet have bare minimum of enteraction on this game.Ghosting and delay input. Casual player thinks might be cool, but on the high end game raiding you are griefing if this happens on you. Simplifcation can be good if you know the game well enough, however it SE. So you got a 50% chance it be a good quality life change.
    (1)