Quote Originally Posted by Sqwall View Post
I don't know man....I keep thinking of P8S Phase1 and Phase 2....

Picture the Heavensward rotation and job design during that fight....and all I can think of is that fight would be just a boring Savage. The complexity of the fight would need to be dumbed down just so average players could even finish it. If you had an overly complex rotation and niche style gameplay it would seriously hamper the impeccable design of P8S...
How does that track? These have been 2 of the easiest tiers since deltascape lol. Maybe p8s edges out Kefka, it's been a while. What is there in p8s that's remotely challenging? Subjective, sure, but they are definitely not leveraging this "extra complexity space" you claim exists.

Quote Originally Posted by Sqwall View Post
The encounter should be the obstacle....not the job getting in the way.
If you see performing well on a complex job as an obstacle, your perspective is completely and entirely removed from that of people who enjoy complex jobs. It's not an obstacle, or a hinderance, or whatever, it's fun.

Quote Originally Posted by Sqwall View Post
I figured this out when I realized how poorly MNK was designed from Heavensward to Endwalker after I tried out Red Mage. I literally couldn't' believe how well designed Red Mage was compared to Monk. If I could do just as much damage with considerably less effort...why the hell would I work harder????
job requires little player input and is fun to me = well designed. bravo lol