I don't entirely disagree with the point being made - But in oft' cases this point is often a precursor for "Develop more content lul" - I don't think the game has an issue related entirely to the content 'volume' as it were, just the incentive to replay said content, with many systems arguably being disconnected, when they could be meshed into one, or combined to create something more substantive. e.g., combining Eureka/Bozjan system with something such as Deep Dungeon, or conversely introducing the gathering and crafting concept of Island Sanctuary into Deep Dungeons, or just dungeons in general, to create something that entices players to interact with and explore their environment a little more, even if this concept is as simple as 'fish in the small river in Brayflox and obtain a key' - In this sense, incorporating dungeoneering into the players' experience.
[Edit: Substance equal to or greater than this above paragraph is scarce an opportunity because people are more concerned with whether people agree with them or not, and not really questioning why people disagree with an outlined criticism]
You can develop as many systems as you like, but if the underlying Philosophy is to just give players a 1-off experience, or a weekly experience to provide them with something irrationally streamlined, then no amount of content volume is going to scratch that itch. Hence why I find myself disagreeing with a lot of posts, and this is precisely why I also find myself seeing their reasoning as reductive. e.g., not disagreeing with the underlying point as such, just disagreeing entirely to the solution of the outlined problem - and when you have people posting garbage like "People will defend what they get" - It stifles a lot of productive debate that could come from the problem, in favour of something seemingly more 'chamberish' <- This point I don't necessarily see entirely applicable to this thread, but there are absolutely many threads where this is applicable.