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  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100

    The difficulty of Normal Content in this game needs to increase.

    Just a take on XIV's poor design when it comes to content.

    The average skill level of people in this game is terribly low.

    The Dungeons and Trials along the way do NOTHING to help people get better at the game. The difficulty of content never changes, so the average player has no reason to get better.

    The game does not get harder the longer you play it.

    The gap between normal and extreme content only exists because the normal content of the game is so stupidly easy and doesn't get any harder as the game progresses.

    Push people out of their comfort zone, Slowly increase the difficulty of content as the expansions go on.
    (94)

  2. #2
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    In before the white knights come to tell a tale how they had a one wipe this year and for that reason the story should be easier
    (53)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Yeah, how about not. I already hate having to do low tier content with randoms. The average player isn't going to get better. They will remain at their current level, and it will rapidly become everyone else's problem. The game has gradually upped the difficulty of even basic stuff over the years, and thus far there is zero sign of your average player in any way stepping it up.
    (36)

  4. #4
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Absimiliard View Post
    Yeah, how about not. I already hate having to do low tier content with randoms. The average player isn't going to get better. They will remain at their current level, and it will rapidly become everyone else's problem. The game has gradually upped the difficulty of even basic stuff over the years, and thus far there is zero sign of your average player in any way stepping it up.
    are you for real? cant think for even 1 sec o something so easy?
    if the MSQ at no point make people be better they will not, if it will people will have to.
    (1)

  5. #5
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by magitekLuna View Post
    are you for real? cant think for even 1 sec o something so easy?
    if the MSQ at no point make people be better they will not, if it will people will have to.
    No they are just going to spend their money elsewhere. They pay to have fun not to "work hard".
    (4)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    *looks at every MSQ trial since HW's start*

    You sure about that? Because while the dungeons are pretty bad outside of some of the bosses, the trials are consistently pushing you harder and harder.
    (15)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,056
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They have been making dungeons easier, especially with the Duty Support changes. It's all so telegraphed that you have to ignore the mechanics on purpose to get them wrong. They even went back to some Endwalker and Shadowbringers dungeons and added in telegraphs that weren't there, such as aoe tank busters. It looks like they are going in the opposite direction to this for normal content and I don't think they are going to listen to feedback like this.

    They do seem willing to make the higher level dungeons harder, so maybe it is just that they want it to be a gradual difficulty increase. Just to give an example, the latest dungeon gives you Doom if you tunnel on a rotation and get the mechanic wrong and it requires you to pay a lot more attention than the Gaze mechanic in the dungeon before it that gave Doom.

    They also seem more willing to make the leveling dungeons harder. Let's take Dohn Mheg, where all the pools burst one after the other and if you didn't watch trusts do it, you might not even have known how to avoid it, or the first boss of the last 5.0 and 6.0 dungeons, which both wiped people because of requiring them to pay attention to the environment and use their brain a little to avoid stuff.

    But again I don't think they are gonna listen to this feedback much. They obviously aren't making these fights for the people who make posts like this. They are making it for new players who may have just come for the story.

    Quote Originally Posted by RyuDragnier View Post
    You sure about that? Because while the dungeons are pretty bad outside of some of the bosses, the trials are consistently pushing you harder and harder.
    This is a good point. They seem more willing to make trials, raids and alliance raids kill you if you get it wrong.

    In EW trials, you have to pay attention to the environment, such as symbols and comets in the first trial, color symbols in the second trial to indicate running in, out or to corners, planets in the third trial.

    Whether trials like this age well when our item level goes up is another question, especially after they add the echo to it, but they are a lot better than how poorly lower level trials aged, where you go in as a healer and just spam your 1 attack because there isn't anything to heal. Thordan is the greatest example but there are a lot of low level trials like it, especially from ARR. Even The Dying Gasp hasn't aged that well. It can kill people but it is a 410 trial being fought mostly by people at 530.
    (11)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    597
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by RyuDragnier View Post
    *looks at every MSQ trial since HW's start*

    You sure about that? Because while the dungeons are pretty bad outside of some of the bosses, the trials are consistently pushing you harder and harder.
    You make an excellent point, but then I still have to say, Yes, because they are the ONLY, thing that pushes you at all, you do a trial once, get carried. Then in 18 months the trial pops up in a roul again, and your wearing blue augmented end expansion gear and nothing matters.
    They could go in sync everything down and fix this.
    STOP GIVING AWAY AUGMENTED GEAR AT END EXPANSION. Put all the coins back in and make people earn it again. That way few will, they will have some 'force feedback' in the game to let them know a mechanic even just happened, and they will get better. Heck they will even have a reason to run those old alliances or rouls.
    All old content ships be synced back down to max +10 or even +5, because by thex time it's old expansion content 'everyone' is wearing augmented and the boss melts, the healing/mitigration is huge. Lots of people know the fight now so you get a lot more mitigation.

    This game as an amazing feature that I'm not sure other games have. Sync. It's an 'amazing' feature.
    Start use it to patch some of this up.

    Create a new roul, like mentor, you could get any content, track or dungeon, but it syncs your character down to minIlvl, BUT.. it will queue into any of the normal rouls. You'll give players that want an extra challenge.
    And youll start to give players back done if that 'as it was meant to be played' experience.

    I mean ECHO is worthless. It hardly ever gets used.
    ECHO. Don't increase it with every wipe. Increase it with every other wipe.
    Do they use echo on dungeons? If not use it and make dungeons harder. If they do? Stop increasing echo with every fight.
    All these amazing powerful systems, that they could deploy yesterday to help (that most other games wouldn't have ready to go.) use them!

    Hurt me momma Hydaelyn!
    Step on me Yotsuyu!
    (1)
    Last edited by Gurgeh; 01-04-2025 at 02:01 PM.

  9. #9
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Making the game harder isn't going to magically make people better, it's just going to lose players who don't want to (or cannot) put that effort in. If your goal is to up the "average" then I guess whatever.. but if you're a game company that relies on player retention, then you're probably not going to want to cut player base just to make it so some players don't have slightly slower runs.
    (41)

  10. #10
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Krotoan View Post
    Making the game harder isn't going to magically make people better, it's just going to lose players who don't want to (or cannot) put that effort in. If your goal is to up the "average" then I guess whatever.. but if you're a game company that relies on player retention, then you're probably not going to want to cut player base just to make it so some players don't have slightly slower runs.
    There is currently no effort they need to put in, lmao. No one is going to quit over the difficulty dial going up a couple notches above 0.
    (30)

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